Fix libinput destroy for devices with multiple capabilities

This commit is contained in:
Dominique Martinet 2017-08-11 21:02:40 +02:00
parent ce65a0c138
commit c42674bc25
2 changed files with 6 additions and 11 deletions

View file

@ -24,11 +24,6 @@ struct wlr_input_device *get_appropriate_device(
}
static void wlr_libinput_device_destroy(struct wlr_input_device_state *state) {
list_t *devices = libinput_device_get_user_data(state->handle);
// devices themselves are freed in wlr_libinput_backend_destroy
// this list only has a part of the same elements so just free list
list_free(devices);
libinput_device_unref(state->handle);
free(state);
}
@ -51,7 +46,6 @@ static struct wlr_input_device *allocate_device(
type, &input_device_impl, devstate,
name, vendor, product);
list_add(devices, wlr_device);
list_add(state->devices, wlr_device);
return wlr_device;
}
@ -109,6 +103,7 @@ static void handle_device_added(struct wlr_backend_state *state,
if (devices->length > 0) {
libinput_device_set_user_data(device, devices);
list_add(state->devices, devices);
} else {
list_free(devices);
}