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render: split render.h into wlr_renderer.h and wlr_texture.h
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a76cef475b
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29 changed files with 241 additions and 229 deletions
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@ -6,7 +6,7 @@
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#include <wayland-server-protocol.h>
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#include <wayland-util.h>
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#include <wlr/backend.h>
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#include <wlr/render.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/render/egl.h>
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#include <wlr/render/interface.h>
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#include <wlr/types/wlr_matrix.h>
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@ -5,7 +5,7 @@
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#include <stdlib.h>
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#include <wayland-server-protocol.h>
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#include <wayland-util.h>
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#include <wlr/render.h>
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#include <wlr/render/wlr_texture.h>
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#include <wlr/render/egl.h>
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#include <wlr/render/interface.h>
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#include <wlr/types/wlr_matrix.h>
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@ -1,6 +1,7 @@
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#include <stdbool.h>
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#include <stdlib.h>
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#include <wlr/render/interface.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_matrix.h>
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void wlr_renderer_init(struct wlr_renderer *renderer,
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@ -1,6 +1,7 @@
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#include <stdbool.h>
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#include <stdlib.h>
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#include <wlr/render/interface.h>
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#include <wlr/render/wlr_texture.h>
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void wlr_texture_init(struct wlr_texture *texture,
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struct wlr_texture_impl *impl) {
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