Support multiple wl backend outputs

This commit is contained in:
Drew DeVault 2017-06-20 18:22:21 -04:00
parent b2bf5b23b9
commit c2d0090ad7
5 changed files with 86 additions and 46 deletions

View file

@ -34,7 +34,7 @@ static int dispatch_events(int fd, uint32_t mask, void *data) {
static bool wlr_wl_backend_init(struct wlr_backend_state* state) {
wlr_log(L_INFO, "Initializating wayland backend");
state->remote_display = wl_display_connect(getenv("_WAYLAND_DISPLAY"));
state->remote_display = wl_display_connect(NULL);
if (!state->remote_display) {
wlr_log_errno(L_ERROR, "Could not connect to remote display");
return false;
@ -52,11 +52,8 @@ static bool wlr_wl_backend_init(struct wlr_backend_state* state) {
}
wlr_egl_init(&state->egl, EGL_PLATFORM_WAYLAND_EXT, state->remote_display);
for (size_t i = 0; i < state->num_outputs; ++i) {
if(!(state->outputs[i] = wlr_wl_output_create(state, i))) {
wlr_log_errno(L_ERROR, "Failed to create %zuth output", i);
return false;
}
for (size_t i = 0; i < state->requested_outputs; ++i) {
wlr_wl_output_create(state->backend);
}
struct wl_event_loop *loop = wl_display_get_event_loop(state->local_display);
@ -75,8 +72,8 @@ static void wlr_wl_backend_destroy(struct wlr_backend_state *state) {
return;
}
for (size_t i = 0; i < state->num_outputs; ++i) {
wlr_output_destroy(state->outputs[i]);
for (size_t i = 0; i < state->outputs->length; ++i) {
wlr_output_destroy(state->outputs->items[i]);
}
for (size_t i = 0; state->devices && i < state->devices->length; ++i) {
@ -101,9 +98,11 @@ static struct wlr_backend_impl backend_impl = {
.destroy = wlr_wl_backend_destroy
};
bool wlr_backend_is_wl(struct wlr_backend *b) {
return b->impl == &backend_impl;
}
struct wlr_backend *wlr_wl_backend_create(struct wl_display *display,
size_t num_outputs) {
struct wlr_backend *wlr_wl_backend_create(struct wl_display *display) {
wlr_log(L_INFO, "Creating wayland backend");
struct wlr_backend_state *state = calloc(1, sizeof(struct wlr_backend_state));
@ -123,15 +122,13 @@ struct wlr_backend *wlr_wl_backend_create(struct wl_display *display,
goto error;
}
if (!(state->outputs = calloc(sizeof(void*), num_outputs))) {
if (!(state->outputs = list_create())) {
wlr_log(L_ERROR, "Could not allocate outputs list");
goto error;
}
state->local_display = display;
state->backend = backend;
state->num_outputs = num_outputs;
return backend;
error: