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	Refactor EGL handling
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					 26 changed files with 156 additions and 98 deletions
				
			
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			@ -5,11 +5,12 @@
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#include <GLES2/gl2ext.h>
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#include <wayland-util.h>
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#include <wayland-server-protocol.h>
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#include <wlr/egl.h>
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#include <wlr/backend.h>
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#include <wlr/render.h>
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#include <wlr/render/interface.h>
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#include <wlr/render/matrix.h>
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#include <wlr/util/log.h>
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#include "backend/egl.h"
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#include "render/gles2.h"
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PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES = NULL;
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			@ -123,7 +124,7 @@ static void wlr_gles2_end(struct wlr_renderer_state *state) {
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}
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static struct wlr_texture *wlr_gles2_texture_init(struct wlr_renderer_state *state) {
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	return gles2_texture_init();
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	return gles2_texture_init(state->egl);
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}
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static void draw_quad() {
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			@ -195,8 +196,14 @@ static const enum wl_shm_format *wlr_gles2_formats(
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	return formats;
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}
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static bool wlr_gles2_buffer_is_drm(struct wlr_renderer_state *state,
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		struct wl_resource *buffer) {
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	EGLint format;
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	return wlr_egl_query_buffer(state->egl, buffer, EGL_TEXTURE_FORMAT, &format);
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}
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static void wlr_gles2_destroy(struct wlr_renderer_state *state) {
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	// no-op
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	free(state);
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}
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static struct wlr_renderer_impl wlr_renderer_impl = {
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			@ -207,10 +214,16 @@ static struct wlr_renderer_impl wlr_renderer_impl = {
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	.render_quad = wlr_gles2_render_quad,
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	.render_ellipse = wlr_gles2_render_ellipse,
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	.formats = wlr_gles2_formats,
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	.buffer_is_drm = wlr_gles2_buffer_is_drm,
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	.destroy = wlr_gles2_destroy
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};
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struct wlr_renderer *wlr_gles2_renderer_init(struct wlr_egl *egl) {
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struct wlr_renderer *wlr_gles2_renderer_init(struct wlr_backend *backend) {
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	init_globals();
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	return wlr_renderer_init(NULL, &wlr_renderer_impl);
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	struct wlr_egl *egl = wlr_backend_get_egl(backend);
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	struct wlr_renderer_state *state = calloc(1, sizeof(struct wlr_renderer_state));
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	struct wlr_renderer *renderer = wlr_renderer_init(state, &wlr_renderer_impl);
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	state->renderer = renderer;
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	state->egl = egl;
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	return renderer;
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}
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			@ -5,12 +5,12 @@
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#include <GLES2/gl2ext.h>
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#include <wayland-util.h>
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#include <wayland-server-protocol.h>
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#include <wlr/egl.h>
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#include <wlr/render.h>
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#include <wlr/render/interface.h>
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#include <wlr/render/matrix.h>
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#include <wlr/util/log.h>
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#include "render/gles2.h"
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#include "backend/egl.h"
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static struct pixel_format external_pixel_format = {
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	.wl_format = 0,
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			@ -139,23 +139,25 @@ static bool gles2_texture_update_shm(struct wlr_texture_state *texture,
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	return true;
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}
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static bool gles2_texture_upload_drm(struct wlr_texture_state *texture,
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		struct wl_resource* buf) {
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static bool gles2_texture_upload_drm(struct wlr_texture_state *tex,
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		struct wl_resource *buf) {
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	if (!glEGLImageTargetTexture2DOES) {
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		return false;
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	}
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	EGLint format;
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	if (!wlr_egl_query_buffer(buf, EGL_TEXTURE_FORMAT, &format)) {
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	if (!wlr_egl_query_buffer(tex->egl, buf, EGL_TEXTURE_FORMAT, &format)) {
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		wlr_log(L_INFO, "upload_drm called with no drm buffer");
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		return false;
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	}
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	wlr_egl_query_buffer(buf, EGL_WIDTH, (EGLint*) &texture->wlr_texture->width);
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	wlr_egl_query_buffer(buf, EGL_HEIGHT, (EGLint*) &texture->wlr_texture->height);
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	wlr_egl_query_buffer(tex->egl, buf, EGL_WIDTH,
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			(EGLint*)&tex->wlr_texture->width);
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	wlr_egl_query_buffer(tex->egl, buf, EGL_HEIGHT,
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			(EGLint*)&tex->wlr_texture->height);
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	EGLint inverted_y;
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	wlr_egl_query_buffer(buf, EGL_WAYLAND_Y_INVERTED_WL, &inverted_y);
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	wlr_egl_query_buffer(tex->egl, buf, EGL_WAYLAND_Y_INVERTED_WL, &inverted_y);
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	GLenum target;
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	const struct pixel_format *pf;
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			@ -174,22 +176,22 @@ static bool gles2_texture_upload_drm(struct wlr_texture_state *texture,
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		return false;
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	}
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	gles2_texture_gen_texture(texture);
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	GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
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	gles2_texture_gen_texture(tex);
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	GL_CALL(glBindTexture(GL_TEXTURE_2D, tex->tex_id));
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	EGLint attribs[] = { EGL_WAYLAND_PLANE_WL, 0, EGL_NONE };
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	texture->image = wlr_egl_create_image(EGL_WAYLAND_BUFFER_WL,
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	tex->image = wlr_egl_create_image(tex->egl, EGL_WAYLAND_BUFFER_WL,
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		(EGLClientBuffer*) buf, attribs);
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	if (!texture->image) {
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	if (!tex->image) {
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		wlr_log(L_ERROR, "failed to create egl image: %s", egl_error());
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 		return false;
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	}
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	GL_CALL(glActiveTexture(GL_TEXTURE0));
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	GL_CALL(glBindTexture(target, texture->tex_id));
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	GL_CALL(glEGLImageTargetTexture2DOES(target, texture->image));
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	texture->wlr_texture->valid = true;
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	texture->pixel_format = pf;
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	GL_CALL(glBindTexture(target, tex->tex_id));
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	GL_CALL(glEGLImageTargetTexture2DOES(target, tex->image));
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	tex->wlr_texture->valid = true;
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	tex->pixel_format = pf;
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	return true;
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}
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			@ -230,10 +232,11 @@ static struct wlr_texture_impl wlr_texture_impl = {
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	.destroy = gles2_texture_destroy,
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};
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struct wlr_texture *gles2_texture_init() {
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struct wlr_texture *gles2_texture_init(struct wlr_egl *egl) {
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	struct wlr_texture_state *state = calloc(sizeof(struct wlr_texture_state), 1);
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	struct wlr_texture *texture = wlr_texture_init(state, &wlr_texture_impl);
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	state->wlr_texture = texture;
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	state->egl = egl;
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	wl_signal_init(&texture->destroy_signal);
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	return texture;
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}
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