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Refactor EGL handling
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parent
4aaf76cb66
commit
c24351681f
26 changed files with 156 additions and 98 deletions
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@ -3,6 +3,7 @@
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#include <wayland-server.h>
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#include <wlr/backend/session.h>
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#include <wlr/egl.h>
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struct wlr_backend_impl;
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struct wlr_backend_state;
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@ -22,5 +23,6 @@ struct wlr_backend {
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struct wlr_backend *wlr_backend_autocreate(struct wl_display *display);
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bool wlr_backend_init(struct wlr_backend *backend);
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void wlr_backend_destroy(struct wlr_backend *backend);
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struct wlr_egl *wlr_backend_get_egl(struct wlr_backend *backend);
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#endif
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@ -3,12 +3,14 @@
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#include <stdbool.h>
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#include <wlr/backend.h>
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#include <wlr/egl.h>
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struct wlr_backend_state;
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struct wlr_backend_impl {
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bool (*init)(struct wlr_backend_state *state);
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void (*destroy)(struct wlr_backend_state *state);
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struct wlr_egl *(*get_egl)(struct wlr_backend_state *state);
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};
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struct wlr_backend *wlr_backend_create(const struct wlr_backend_impl *impl,
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75
include/wlr/egl.h
Normal file
75
include/wlr/egl.h
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@ -0,0 +1,75 @@
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#ifndef WLR_EGL_H
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#define WLR_EGL_H
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <stdbool.h>
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struct wlr_egl {
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EGLDisplay display;
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EGLConfig config;
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EGLContext context;
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PFNEGLGETPLATFORMDISPLAYEXTPROC get_platform_display;
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PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC create_platform_window_surface;
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PFNEGLCREATEIMAGEKHRPROC eglCreateImageKHR;
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PFNEGLDESTROYIMAGEKHRPROC eglDestroyImageKHR;
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PFNEGLQUERYWAYLANDBUFFERWL eglQueryWaylandBufferWL;
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PFNEGLBINDWAYLANDDISPLAYWL eglBindWaylandDisplayWL;
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PFNEGLUNBINDWAYLANDDISPLAYWL eglUnbindWaylandDisplayWL;
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const char *egl_exts;
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const char *gl_exts;
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struct wl_display *wl_display;
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};
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// TODO: Allocate and return a wlr_egl
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/**
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* Initializes an egl context for the given platform and remote display.
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* Will attempt to load all possibly required api functions.
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*/
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bool wlr_egl_init(struct wlr_egl *egl, EGLenum platform, void *display);
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/**
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* Frees all related egl resources, makes the context not-current and
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* unbinds a bound wayland display.
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*/
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void wlr_egl_free(struct wlr_egl *egl);
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/**
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* Binds the given display to the egl instance.
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* This will allow clients to create egl surfaces from wayland ones and render to it.
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*/
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bool wlr_egl_bind_display(struct wlr_egl *egl, struct wl_display *local_display);
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/**
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* Refer to the eglQueryWaylandBufferWL extension function.
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*/
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bool wlr_egl_query_buffer(struct wlr_egl *egl, struct wl_resource *buf,
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EGLint attrib, EGLint *value);
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/**
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* Returns a surface for the given native window
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* The window must match the remote display the wlr_egl was created with.
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*/
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EGLSurface wlr_egl_create_surface(struct wlr_egl *egl, void *window);
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/**
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* Creates an egl image from the given client buffer and attributes.
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*/
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EGLImageKHR wlr_egl_create_image(struct wlr_egl *egl,
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EGLenum target, EGLClientBuffer buffer, const EGLint *attribs);
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/**
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* Destroys an egl image created with the given wlr_egl.
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*/
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bool wlr_egl_destroy_image(struct wlr_egl *egl, EGLImageKHR image);
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/**
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* Returns a string for the last error ocurred with egl.
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*/
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const char *egl_error(void);
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#endif
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@ -43,6 +43,11 @@ void wlr_render_colored_ellipse(struct wlr_renderer *r,
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*/
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const enum wl_shm_format *wlr_renderer_get_formats(
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struct wlr_renderer *r, size_t *len);
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/**
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* Returns true if this wl_buffer is a DRM buffer.
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*/
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bool wlr_renderer_buffer_is_drm(struct wlr_renderer *renderer,
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struct wl_resource *buffer);
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/**
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* Destroys this wlr_renderer. Textures must be destroyed separately.
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*/
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@ -1,8 +1,9 @@
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#ifndef _WLR_GLES2_RENDERER_H
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#define _WLR_GLES2_RENDERER_H
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#include <wlr/render.h>
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#include <wlr/backend.h>
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struct wlr_egl;
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struct wlr_renderer *wlr_gles2_renderer_init();
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struct wlr_renderer *wlr_gles2_renderer_init(struct wlr_backend *backend);
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#endif
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@ -25,6 +25,8 @@ struct wlr_renderer_impl {
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const float (*color)[4], const float (*matrix)[16]);
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const enum wl_shm_format *(*formats)(
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struct wlr_renderer_state *state, size_t *len);
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bool (*buffer_is_drm)(struct wlr_renderer_state *state,
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struct wl_resource *buffer);
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void (*destroy)(struct wlr_renderer_state *state);
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};
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@ -29,6 +29,7 @@ struct wlr_surface_state {
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struct wlr_surface {
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struct wl_resource *resource;
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struct wlr_renderer *renderer;
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struct wlr_texture *texture;
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struct wlr_surface_state current, pending;
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const char *role; // the lifetime-bound role or null
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