Refactor EGL handling

This commit is contained in:
Drew DeVault 2017-08-10 22:15:37 -04:00
parent 4aaf76cb66
commit c24351681f
26 changed files with 156 additions and 98 deletions

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@ -3,6 +3,7 @@
#include <wayland-server.h>
#include <wlr/backend/session.h>
#include <wlr/egl.h>
struct wlr_backend_impl;
struct wlr_backend_state;
@ -22,5 +23,6 @@ struct wlr_backend {
struct wlr_backend *wlr_backend_autocreate(struct wl_display *display);
bool wlr_backend_init(struct wlr_backend *backend);
void wlr_backend_destroy(struct wlr_backend *backend);
struct wlr_egl *wlr_backend_get_egl(struct wlr_backend *backend);
#endif

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@ -3,12 +3,14 @@
#include <stdbool.h>
#include <wlr/backend.h>
#include <wlr/egl.h>
struct wlr_backend_state;
struct wlr_backend_impl {
bool (*init)(struct wlr_backend_state *state);
void (*destroy)(struct wlr_backend_state *state);
struct wlr_egl *(*get_egl)(struct wlr_backend_state *state);
};
struct wlr_backend *wlr_backend_create(const struct wlr_backend_impl *impl,

75
include/wlr/egl.h Normal file
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@ -0,0 +1,75 @@
#ifndef WLR_EGL_H
#define WLR_EGL_H
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <stdbool.h>
struct wlr_egl {
EGLDisplay display;
EGLConfig config;
EGLContext context;
PFNEGLGETPLATFORMDISPLAYEXTPROC get_platform_display;
PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC create_platform_window_surface;
PFNEGLCREATEIMAGEKHRPROC eglCreateImageKHR;
PFNEGLDESTROYIMAGEKHRPROC eglDestroyImageKHR;
PFNEGLQUERYWAYLANDBUFFERWL eglQueryWaylandBufferWL;
PFNEGLBINDWAYLANDDISPLAYWL eglBindWaylandDisplayWL;
PFNEGLUNBINDWAYLANDDISPLAYWL eglUnbindWaylandDisplayWL;
const char *egl_exts;
const char *gl_exts;
struct wl_display *wl_display;
};
// TODO: Allocate and return a wlr_egl
/**
* Initializes an egl context for the given platform and remote display.
* Will attempt to load all possibly required api functions.
*/
bool wlr_egl_init(struct wlr_egl *egl, EGLenum platform, void *display);
/**
* Frees all related egl resources, makes the context not-current and
* unbinds a bound wayland display.
*/
void wlr_egl_free(struct wlr_egl *egl);
/**
* Binds the given display to the egl instance.
* This will allow clients to create egl surfaces from wayland ones and render to it.
*/
bool wlr_egl_bind_display(struct wlr_egl *egl, struct wl_display *local_display);
/**
* Refer to the eglQueryWaylandBufferWL extension function.
*/
bool wlr_egl_query_buffer(struct wlr_egl *egl, struct wl_resource *buf,
EGLint attrib, EGLint *value);
/**
* Returns a surface for the given native window
* The window must match the remote display the wlr_egl was created with.
*/
EGLSurface wlr_egl_create_surface(struct wlr_egl *egl, void *window);
/**
* Creates an egl image from the given client buffer and attributes.
*/
EGLImageKHR wlr_egl_create_image(struct wlr_egl *egl,
EGLenum target, EGLClientBuffer buffer, const EGLint *attribs);
/**
* Destroys an egl image created with the given wlr_egl.
*/
bool wlr_egl_destroy_image(struct wlr_egl *egl, EGLImageKHR image);
/**
* Returns a string for the last error ocurred with egl.
*/
const char *egl_error(void);
#endif

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@ -43,6 +43,11 @@ void wlr_render_colored_ellipse(struct wlr_renderer *r,
*/
const enum wl_shm_format *wlr_renderer_get_formats(
struct wlr_renderer *r, size_t *len);
/**
* Returns true if this wl_buffer is a DRM buffer.
*/
bool wlr_renderer_buffer_is_drm(struct wlr_renderer *renderer,
struct wl_resource *buffer);
/**
* Destroys this wlr_renderer. Textures must be destroyed separately.
*/

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@ -1,8 +1,9 @@
#ifndef _WLR_GLES2_RENDERER_H
#define _WLR_GLES2_RENDERER_H
#include <wlr/render.h>
#include <wlr/backend.h>
struct wlr_egl;
struct wlr_renderer *wlr_gles2_renderer_init();
struct wlr_renderer *wlr_gles2_renderer_init(struct wlr_backend *backend);
#endif

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@ -25,6 +25,8 @@ struct wlr_renderer_impl {
const float (*color)[4], const float (*matrix)[16]);
const enum wl_shm_format *(*formats)(
struct wlr_renderer_state *state, size_t *len);
bool (*buffer_is_drm)(struct wlr_renderer_state *state,
struct wl_resource *buffer);
void (*destroy)(struct wlr_renderer_state *state);
};

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@ -29,6 +29,7 @@ struct wlr_surface_state {
struct wlr_surface {
struct wl_resource *resource;
struct wlr_renderer *renderer;
struct wlr_texture *texture;
struct wlr_surface_state current, pending;
const char *role; // the lifetime-bound role or null