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https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2026-04-15 08:22:07 -04:00
render/vulkan: don't assume a default EOTF
All color-management decisions, including the use of a linear space for blending, are now moved up to wlr_scene
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parent
03d3041fba
commit
bf8b6a7127
3 changed files with 68 additions and 50 deletions
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@ -56,14 +56,6 @@ static void convert_pixman_box_to_vk_rect(const pixman_box32_t *box, VkRect2D *r
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};
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}
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static float color_to_linear(float non_linear) {
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return pow(non_linear, 2.2);
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}
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static float color_to_linear_premult(float non_linear, float alpha) {
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return (alpha == 0) ? 0 : color_to_linear(non_linear / alpha) * alpha;
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}
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static void encode_proj_matrix(const float mat3[9], float mat4[4][4]) {
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float result[4][4] = {
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{ mat3[0], mat3[1], 0, mat3[2] },
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@ -138,7 +130,7 @@ static bool unwrap_output_color_transform(struct wlr_color_transform *transform,
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float matrix[static 9], enum wlr_color_transfer_function *tf) {
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if (transform == NULL) {
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wlr_matrix_identity(matrix);
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*tf = WLR_COLOR_TRANSFER_FUNCTION_GAMMA22;
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*tf = WLR_COLOR_TRANSFER_FUNCTION_EXT_LINEAR;
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return true;
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}
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struct wlr_color_transform_inverse_eotf *eotf;
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@ -179,7 +171,7 @@ static bool unwrap_texture_color_transform(struct wlr_color_transform *transform
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float matrix[static 9], enum wlr_color_transfer_function *tf) {
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if (transform == NULL) {
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wlr_matrix_identity(matrix);
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*tf = WLR_COLOR_TRANSFER_FUNCTION_GAMMA22;
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*tf = WLR_COLOR_TRANSFER_FUNCTION_EXT_LINEAR;
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return true;
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}
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struct wlr_color_transform_eotf *eotf;
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@ -256,7 +248,7 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
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encode_proj_matrix(final_matrix, vert_pcr_data.mat4);
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float matrix[9];
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enum wlr_color_transfer_function tf = WLR_COLOR_TRANSFER_FUNCTION_GAMMA22;
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enum wlr_color_transfer_function tf = WLR_COLOR_TRANSFER_FUNCTION_EXT_LINEAR;
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bool need_lut = false;
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size_t dim = 1;
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struct wlr_vk_color_transform *transform = NULL;
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@ -688,16 +680,11 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
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struct wlr_vk_render_pass *pass = get_render_pass(wlr_pass);
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VkCommandBuffer cb = pass->command_buffer->vk;
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// Input color values are given in sRGB space, shader expects
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// them in linear space. The shader does all computation in linear
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// space and expects in inputs in linear space since it outputs
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// colors in linear space as well (and vulkan then automatically
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// does the conversion for out sRGB render targets).
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float linear_color[] = {
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color_to_linear_premult(options->color.r, options->color.a),
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color_to_linear_premult(options->color.g, options->color.a),
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color_to_linear_premult(options->color.b, options->color.a),
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options->color.a, // no conversion for alpha
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options->color.r,
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options->color.g,
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options->color.b,
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options->color.a,
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};
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pixman_region32_t clip;
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@ -834,7 +821,7 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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float color_matrix[9];
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if (!unwrap_texture_color_transform(options->color_transform, color_matrix, &tf))
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{
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tf = WLR_COLOR_TRANSFER_FUNCTION_GAMMA22;
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tf = WLR_COLOR_TRANSFER_FUNCTION_EXT_LINEAR;
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wlr_matrix_identity(color_matrix);
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}
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@ -1218,7 +1205,7 @@ struct wlr_vk_render_pass *vulkan_begin_render_pass(struct wlr_vk_renderer *rend
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}
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} else {
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// This is the default when unspecified
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inv_eotf = WLR_COLOR_TRANSFER_FUNCTION_GAMMA22;
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inv_eotf = WLR_COLOR_TRANSFER_FUNCTION_EXT_LINEAR;
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}
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bool using_linear_pathway = inv_eotf == WLR_COLOR_TRANSFER_FUNCTION_EXT_LINEAR;
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