scene: grab image description from output state

Alternative to https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/5089
This commit is contained in:
Simon Ser 2025-06-19 14:09:51 +02:00 committed by Kenny Levinsen
parent 2498036e67
commit bf40f396bf
2 changed files with 32 additions and 0 deletions

View file

@ -574,6 +574,11 @@ void wlr_scene_output_set_position(struct wlr_scene_output *scene_output,
struct wlr_scene_output_state_options {
struct wlr_scene_timer *timer;
/**
* Color transform to apply before the output's color transform. Cannot be
* used when the output has a non-NULL image description set.
*/
struct wlr_color_transform *color_transform;
/**

View file

@ -1964,6 +1964,17 @@ static enum scene_direct_scanout_result scene_entry_try_direct_scanout(
if (buffer->transform != data->transform) {
return SCANOUT_INELIGIBLE;
}
const struct wlr_output_image_description *img_desc = output_pending_image_description(scene_output->output, state);
if (buffer->transfer_function != 0 || buffer->primaries != 0) {
if (img_desc == NULL || img_desc->transfer_function != buffer->transfer_function ||
img_desc->primaries != buffer->primaries) {
return false;
}
} else if (img_desc != NULL) {
return false;
}
if (buffer->transfer_function != 0 && buffer->transfer_function != WLR_COLOR_TRANSFER_FUNCTION_SRGB) {
return false;
}
@ -2269,14 +2280,30 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
timer->pre_render_duration = timespec_to_nsec(&duration);
}
struct wlr_color_transform *color_transform = NULL;
const struct wlr_color_primaries *primaries = NULL;
struct wlr_color_primaries primaries_value;
const struct wlr_output_image_description *img_desc = output_pending_image_description(output, state);
if (img_desc != NULL) {
color_transform = wlr_color_transform_init_linear_to_inverse_eotf(img_desc->transfer_function);
wlr_color_primaries_from_named(&primaries_value, img_desc->primaries);
primaries = &primaries_value;
}
if (options->color_transform != NULL) {
assert(color_transform == NULL);
color_transform = wlr_color_transform_ref(options->color_transform);
}
scene_output->in_point++;
struct wlr_render_pass *render_pass = wlr_renderer_begin_buffer_pass(output->renderer, buffer,
&(struct wlr_buffer_pass_options){
.timer = timer ? timer->render_timer : NULL,
.color_transform = options->color_transform,
.primaries = primaries,
.signal_timeline = scene_output->in_timeline,
.signal_point = scene_output->in_point,
});
wlr_color_transform_unref(color_transform);
if (render_pass == NULL) {
wlr_buffer_unlock(buffer);
return false;