wlr_texture: Update wlr_texture_update_from_buffer to use wlr_raster

In the future, these implementations can use compatible texture sources
to do fast blit instead.
This commit is contained in:
Alexander Orzechowski 2022-06-20 12:34:10 -04:00
parent 1e2af8665b
commit beaede2df0
5 changed files with 23 additions and 23 deletions

View file

@ -14,7 +14,6 @@
#include <wayland-server-core.h>
#include <wlr/types/wlr_raster.h>
struct wlr_buffer;
struct wlr_renderer;
struct wlr_texture_impl;
@ -27,17 +26,17 @@ struct wlr_texture {
};
/**
* Update a texture with a struct wlr_buffer's contents.
* Update a texture with a struct wlr_raster's contents.
*
* The update might be rejected (in case the texture is immutable, the buffer
* has an unsupported type/format, etc), so callers must be prepared to fall
* back to re-creating the texture from scratch via wlr_texture_from_buffer().
* The update might be rejected (in case the texture is immutable, the raster
* doesn't have a compatible source, unsupported type/format, etc), so callers
* must be prepared to fall back.
*
* The damage can be used by the renderer as an optimization: only the supplied
* region needs to be updated.
*/
bool wlr_texture_update_from_buffer(struct wlr_texture *texture,
struct wlr_buffer *buffer, pixman_region32_t *damage);
bool wlr_texture_update_from_raster(struct wlr_texture *texture,
struct wlr_raster *raster, pixman_region32_t *damage);
/**
* Destroys the texture.