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output: don't trigger a frame immediately in schedule_frame
This desynchronizes our rendering loop with the vblank cycle. In case a compositor doesn't swap buffers but schedules a frame, emitting a frame event immediately enters a busy-loop. Instead, ask the backend to send a frame when appropriate. On Wayland we can just register a frame callback on our surface. On DRM we can do a no-op pageflip. Fixes #617 Fixes swaywm/sway#2748
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parent
4e89a21397
commit
ba91422747
4 changed files with 63 additions and 3 deletions
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@ -192,11 +192,24 @@ void update_wl_output_cursor(struct wlr_wl_output *output) {
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}
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}
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bool output_move_cursor(struct wlr_output *_output, int x, int y) {
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static bool output_move_cursor(struct wlr_output *_output, int x, int y) {
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// TODO: only return true if x == current x and y == current y
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return true;
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}
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static void output_schedule_frame(struct wlr_output *wlr_output) {
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struct wlr_wl_output *output = get_wl_output_from_output(wlr_output);
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if (output->frame_callback != NULL) {
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wlr_log(WLR_ERROR, "Skipping frame scheduling");
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return;
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}
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output->frame_callback = wl_surface_frame(output->surface);
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wl_callback_add_listener(output->frame_callback, &frame_listener, output);
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wl_surface_commit(output->surface);
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}
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static const struct wlr_output_impl output_impl = {
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.set_custom_mode = output_set_custom_mode,
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.transform = output_transform,
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@ -205,6 +218,7 @@ static const struct wlr_output_impl output_impl = {
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.swap_buffers = output_swap_buffers,
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.set_cursor = output_set_cursor,
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.move_cursor = output_move_cursor,
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.schedule_frame = output_schedule_frame,
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};
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bool wlr_output_is_wl(struct wlr_output *wlr_output) {
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