Add dynamic output resizing for Wayland backend

This allows outputs to:
- Not support modesetting
- Resize themselves
This commit is contained in:
Drew DeVault 2017-06-20 17:51:45 -04:00
parent c9d5a0b2fb
commit b9d36c8149
10 changed files with 75 additions and 90 deletions

View file

@ -38,49 +38,9 @@ static struct wl_callback_listener frame_listener = {
.done = surface_frame_callback
};
// TODO: enable/cursor etc
static void wlr_wl_output_enable(struct wlr_output_state *output, bool enable) {
}
static bool wlr_wl_output_set_mode(struct wlr_output_state *output,
struct wlr_output_mode *mode) {
output->output->current_mode = mode;
// start rendering loop per callbacks by rendering first frame
if (!eglMakeCurrent(output->backend->egl.display,
output->egl_surface, output->egl_surface,
output->backend->egl.context)) {
wlr_log(L_ERROR, "eglMakeCurrent failed: %s", egl_error());
return false;
}
glViewport(0, 0, output->width, output->height);
glClearColor(1.0, 1.0, 1.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
output->frame_callback = wl_surface_frame(output->surface);
wl_callback_add_listener(output->frame_callback, &frame_listener, output);
if (!eglSwapBuffers(output->backend->egl.display, output->egl_surface)) {
wlr_log(L_ERROR, "eglSwapBuffers failed: %s", egl_error());
return false;
}
return true;
}
static void wlr_wl_output_transform(struct wlr_output_state *output,
enum wl_output_transform transform) {
}
static bool wlr_wl_output_set_cursor(struct wlr_output_state *output,
const uint8_t *buf, int32_t stride, uint32_t width, uint32_t height) {
return false;
}
static bool wlr_wl_output_move_cursor(struct wlr_output_state *output,
int x, int y) {
return false;
// TODO
}
static void wlr_wl_output_destroy(struct wlr_output_state *output) {
@ -93,11 +53,7 @@ static void wlr_wl_output_destroy(struct wlr_output_state *output) {
}
static struct wlr_output_impl output_impl = {
.enable = wlr_wl_output_enable,
.set_mode = wlr_wl_output_set_mode,
.transform = wlr_wl_output_transform,
.set_cursor = wlr_wl_output_set_cursor,
.move_cursor = wlr_wl_output_move_cursor,
.destroy = wlr_wl_output_destroy,
};
@ -109,11 +65,18 @@ void handle_ping(void* data, struct wl_shell_surface* ssurface, uint32_t serial)
void handle_configure(void *data, struct wl_shell_surface *wl_shell_surface,
uint32_t edges, int32_t width, int32_t height){
wlr_log(L_DEBUG, "resize %d %d", width, height);
struct wlr_output_state *ostate = data;
assert(ostate && ostate->shell_surface == wl_shell_surface);
struct wlr_output *output = ostate->output;
wl_egl_window_resize(ostate->egl_window, width, height, 0, 0);
output->width = width;
output->height = height;
wlr_output_update_matrix(output);
wl_signal_emit(&output->events.resolution, output);
}
void handle_popup_done(void *data, struct wl_shell_surface *wl_shell_surface) {
wlr_log(L_ERROR, "Unexpected call");
wlr_log(L_ERROR, "Unexpected wl_shell_surface.popup_done event");
}
static struct wl_shell_surface_listener shell_surface_listener = {
@ -124,10 +87,6 @@ static struct wl_shell_surface_listener shell_surface_listener = {
struct wlr_output *wlr_wl_output_create(struct wlr_backend_state* backend,
size_t id) {
// TODO: dont hardcode stuff like size
static unsigned int width = 800;
static unsigned int height = 500;
struct wlr_output_state *ostate;
if (!(ostate = calloc(sizeof(struct wlr_output_state), 1))) {
wlr_log(L_ERROR, "Failed to allocate wlr_output_state");
@ -141,24 +100,14 @@ struct wlr_output *wlr_wl_output_create(struct wlr_backend_state* backend,
return NULL;
}
wlr_output->width = width;
wlr_output->height = height;
wlr_output->width = 640;
wlr_output->height = 480;
wlr_output->scale = 1;
strncpy(wlr_output->make, "wayland", sizeof(wlr_output->make));
strncpy(wlr_output->model, "wayland", sizeof(wlr_output->model));
snprintf(wlr_output->name, sizeof(wlr_output->name), "WL-%d", 1);
struct wlr_output_mode mode = {
.width = width,
.height = height,
.refresh = 60,
.flags = 0,
};
list_add(wlr_output->modes, &mode);
ostate->id = id;
ostate->width = width;
ostate->height = height;
ostate->backend = backend;
ostate->output = wlr_output;
@ -171,9 +120,30 @@ struct wlr_output *wlr_wl_output_create(struct wlr_backend_state* backend,
wl_shell_surface_add_listener(ostate->shell_surface, &shell_surface_listener, ostate);
wl_shell_surface_set_toplevel(ostate->shell_surface);
ostate->egl_window = wl_egl_window_create(ostate->surface, width, height);
ostate->egl_window = wl_egl_window_create(ostate->surface,
wlr_output->width, wlr_output->height);
ostate->egl_surface = wlr_egl_create_surface(&backend->egl, ostate->egl_window);
// start rendering loop per callbacks by rendering first frame
if (!eglMakeCurrent(ostate->backend->egl.display,
ostate->egl_surface, ostate->egl_surface,
ostate->backend->egl.context)) {
wlr_log(L_ERROR, "eglMakeCurrent failed: %s", egl_error());
return false;
}
glViewport(0, 0, wlr_output->width, wlr_output->height);
glClearColor(1.0, 1.0, 1.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
ostate->frame_callback = wl_surface_frame(ostate->surface);
wl_callback_add_listener(ostate->frame_callback, &frame_listener, ostate);
if (!eglSwapBuffers(ostate->backend->egl.display, ostate->egl_surface)) {
wlr_log(L_ERROR, "eglSwapBuffers failed: %s", egl_error());
return false;
}
wl_signal_emit(&backend->backend->events.output_add, wlr_output);
return wlr_output;
}