Stop using wlr_texture_get_size

Just use wlr_texture.{width,height} directly.
This commit is contained in:
Simon Ser 2020-12-25 12:21:29 +01:00
parent ae5275c09f
commit b9460ab724
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5 changed files with 14 additions and 18 deletions

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@ -76,8 +76,12 @@ void wlr_renderer_scissor(struct wlr_renderer *r, struct wlr_box *box) {
bool wlr_render_texture(struct wlr_renderer *r, struct wlr_texture *texture,
const float projection[static 9], int x, int y, float alpha) {
struct wlr_box box = { .x = x, .y = y };
wlr_texture_get_size(texture, &box.width, &box.height);
struct wlr_box box = {
.x = x,
.y = y,
.width = texture->width,
.height = texture->height,
};
float matrix[9];
wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,