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	render/vulkan: Use image view swizzles instead of shader hack
Signed-off-by: Joshua Ashton <joshua@froggi.es>
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					 3 changed files with 13 additions and 23 deletions
				
			
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			@ -794,17 +794,6 @@ static bool vulkan_render_subtexture_with_matrix(struct wlr_renderer *wlr_render
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		vert_pcr_data.uv_size[1] = -vert_pcr_data.uv_size[1];
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	}
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	// When the texture itself does not have alpha information we want
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	// to ignore the sampled value and just use the alpha passed here,
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	// we pass a negative value to communicate that.
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	// See the texture.frag shader for more details.
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	const struct wlr_pixel_format_info *format_info = drm_get_pixel_format_info(
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			texture->format->drm_format);
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	assert(format_info);
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	if (!format_info->has_alpha) {
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		alpha *= -1;
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	}
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	vkCmdPushConstants(cb, renderer->pipe_layout,
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		VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(vert_pcr_data), &vert_pcr_data);
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	vkCmdPushConstants(cb, renderer->pipe_layout,
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