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render: unify texture format enumeration
Instead of having separate get_shm_texture_formats and get_dmabuf_texture_formats functions, have a single unified get_texture_formats function. This brings the renderer API in line with wlr_backend_impl.
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823476e76e
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12 changed files with 55 additions and 74 deletions
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@ -160,7 +160,7 @@ static void drm_bind(struct wl_client *client, void *data,
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wl_drm_send_capabilities(resource, WL_DRM_CAPABILITY_PRIME);
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const struct wlr_drm_format_set *formats =
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wlr_renderer_get_dmabuf_texture_formats(drm->renderer);
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wlr_renderer_get_texture_formats(drm->renderer, WLR_BUFFER_CAP_DMABUF);
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if (formats == NULL) {
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return;
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}
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@ -879,8 +879,8 @@ static void linux_dmabuf_send_modifiers(struct wl_resource *resource,
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static void linux_dmabuf_send_formats(struct wlr_linux_dmabuf_v1 *linux_dmabuf,
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struct wl_resource *resource) {
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const struct wlr_drm_format_set *formats =
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wlr_renderer_get_dmabuf_texture_formats(linux_dmabuf->renderer);
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const struct wlr_drm_format_set *formats = wlr_renderer_get_texture_formats(
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linux_dmabuf->renderer, WLR_BUFFER_CAP_DMABUF);
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if (formats == NULL) {
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return;
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}
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