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synced 2026-04-22 06:47:12 -04:00
render: unify texture format enumeration
Instead of having separate get_shm_texture_formats and get_dmabuf_texture_formats functions, have a single unified get_texture_formats function. This brings the renderer API in line with wlr_backend_impl.
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12 changed files with 55 additions and 74 deletions
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@ -136,16 +136,12 @@ const struct wlr_gles2_pixel_format *get_gles2_format_from_gl(
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return NULL;
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}
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const uint32_t *get_gles2_shm_formats(const struct wlr_gles2_renderer *renderer,
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size_t *len) {
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static uint32_t shm_formats[sizeof(formats) / sizeof(formats[0])];
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size_t j = 0;
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void init_gles2_data_ptr_formats(struct wlr_gles2_renderer *renderer) {
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for (size_t i = 0; i < sizeof(formats) / sizeof(formats[0]); i++) {
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if (!is_gles2_pixel_format_supported(renderer, &formats[i])) {
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continue;
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}
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shm_formats[j++] = formats[i].drm_format;
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wlr_drm_format_set_add(&renderer->data_ptr_texture_formats,
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formats[i].drm_format, DRM_FORMAT_MOD_LINEAR);
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}
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*len = j;
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return shm_formats;
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}
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