render: unify texture format enumeration

Instead of having separate get_shm_texture_formats and
get_dmabuf_texture_formats functions, have a single unified
get_texture_formats function. This brings the renderer API in line
with wlr_backend_impl.
This commit is contained in:
Simon Ser 2021-08-16 15:15:12 +02:00
parent 823476e76e
commit b47535f1a2
12 changed files with 55 additions and 74 deletions

View file

@ -75,18 +75,12 @@ void wlr_render_rect(struct wlr_renderer *r, const struct wlr_box *box,
*/
void wlr_render_quad_with_matrix(struct wlr_renderer *r,
const float color[static 4], const float matrix[static 9]);
/**
* Get the shared-memory formats supporting import usage. Buffers allocated
* with a format from this list may be imported via wlr_texture_from_pixels.
*/
const uint32_t *wlr_renderer_get_shm_texture_formats(
struct wlr_renderer *r, size_t *len);
/**
* Get the DMA-BUF formats supporting sampling usage. Buffers allocated with
* a format from this list may be imported via wlr_texture_from_dmabuf.
* a format from this list may be imported via wlr_texture_from_buffer.
*/
const struct wlr_drm_format_set *wlr_renderer_get_dmabuf_texture_formats(
struct wlr_renderer *renderer);
const struct wlr_drm_format_set *wlr_renderer_get_texture_formats(
struct wlr_renderer *renderer, uint32_t buffer_caps);
/**
* Reads out of pixels of the currently bound surface into data. `stride` is in
* bytes.