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render: unify texture format enumeration
Instead of having separate get_shm_texture_formats and get_dmabuf_texture_formats functions, have a single unified get_texture_formats function. This brings the renderer API in line with wlr_backend_impl.
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823476e76e
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b47535f1a2
12 changed files with 55 additions and 74 deletions
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@ -32,10 +32,6 @@ struct wlr_renderer_impl {
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const float matrix[static 9], float alpha);
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void (*render_quad_with_matrix)(struct wlr_renderer *renderer,
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const float color[static 4], const float matrix[static 9]);
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const uint32_t *(*get_shm_texture_formats)(
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struct wlr_renderer *renderer, size_t *len);
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const struct wlr_drm_format_set *(*get_dmabuf_texture_formats)(
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struct wlr_renderer *renderer);
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const struct wlr_drm_format_set *(*get_render_formats)(
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struct wlr_renderer *renderer);
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uint32_t (*preferred_read_format)(struct wlr_renderer *renderer);
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@ -46,6 +42,8 @@ struct wlr_renderer_impl {
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void (*destroy)(struct wlr_renderer *renderer);
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int (*get_drm_fd)(struct wlr_renderer *renderer);
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uint32_t (*get_render_buffer_caps)(struct wlr_renderer *renderer);
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const struct wlr_drm_format_set *(*get_texture_formats)(
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struct wlr_renderer *renderer, uint32_t buffer_caps);
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struct wlr_texture *(*texture_from_buffer)(struct wlr_renderer *renderer,
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struct wlr_buffer *buffer);
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};
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