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render: unify texture format enumeration
Instead of having separate get_shm_texture_formats and get_dmabuf_texture_formats functions, have a single unified get_texture_formats function. This brings the renderer API in line with wlr_backend_impl.
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12 changed files with 55 additions and 74 deletions
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@ -73,6 +73,8 @@ struct wlr_gles2_renderer {
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struct wlr_gles2_buffer *current_buffer;
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uint32_t viewport_width, viewport_height;
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struct wlr_drm_format_set data_ptr_texture_formats;
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};
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struct wlr_gles2_buffer {
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@ -115,8 +117,7 @@ bool is_gles2_pixel_format_supported(const struct wlr_gles2_renderer *renderer,
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const struct wlr_gles2_pixel_format *get_gles2_format_from_drm(uint32_t fmt);
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const struct wlr_gles2_pixel_format *get_gles2_format_from_gl(
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GLint gl_format, GLint gl_type, bool alpha);
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const uint32_t *get_gles2_shm_formats(const struct wlr_gles2_renderer *renderer,
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size_t *len);
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void init_gles2_data_ptr_formats(struct wlr_gles2_renderer *renderer);
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struct wlr_gles2_renderer *gles2_get_renderer(
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struct wlr_renderer *wlr_renderer);
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@ -50,6 +50,6 @@ struct wlr_pixman_texture {
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pixman_format_code_t get_pixman_format_from_drm(uint32_t fmt);
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uint32_t get_drm_format_from_pixman(pixman_format_code_t fmt);
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const uint32_t *get_pixman_drm_formats(size_t *len);
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void init_pixman_formats(struct wlr_pixman_renderer *renderer);
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#endif
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