render: unify texture format enumeration

Instead of having separate get_shm_texture_formats and
get_dmabuf_texture_formats functions, have a single unified
get_texture_formats function. This brings the renderer API in line
with wlr_backend_impl.
This commit is contained in:
Simon Ser 2021-08-16 15:15:12 +02:00
parent 823476e76e
commit b47535f1a2
12 changed files with 55 additions and 74 deletions

View file

@ -244,7 +244,7 @@ struct wlr_backend *wlr_drm_backend_create(struct wl_display *display,
// to be able to texture from them
struct wlr_renderer *renderer = drm->mgpu_renderer.wlr_rend;
const struct wlr_drm_format_set *texture_formats =
wlr_renderer_get_dmabuf_texture_formats(renderer);
wlr_renderer_get_texture_formats(renderer, WLR_BUFFER_CAP_DMABUF);
if (texture_formats == NULL) {
wlr_log(WLR_ERROR, "Failed to query renderer texture formats");
goto error_mgpu_renderer;