mirror of
https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2026-04-19 06:47:02 -04:00
Merge branch 'render' into 'master'
render: general color_transform for wlr_render_pass_add_texture() See merge request wlroots/wlroots!5260
This commit is contained in:
commit
b36a839457
12 changed files with 544 additions and 151 deletions
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@ -256,7 +256,7 @@ static struct wlr_buffer *render_cursor_buffer(struct wlr_output_cursor *cursor)
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buffer->width, buffer->height);
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struct wlr_buffer_pass_options options = {
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.color_transform = cursor->color_transform,
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.color_transform = cursor->color_transform_encode,
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};
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struct wlr_render_pass *pass = wlr_renderer_begin_buffer_pass(renderer, buffer, &options);
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if (pass == NULL) {
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@ -278,6 +278,7 @@ static struct wlr_buffer *render_cursor_buffer(struct wlr_output_cursor *cursor)
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.transform = transform,
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.wait_timeline = cursor->wait_timeline,
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.wait_point = cursor->wait_point,
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.color_transform = cursor->color_transform_linearize,
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});
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if (!wlr_render_pass_submit(pass)) {
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@ -493,18 +494,27 @@ void wlr_output_cursor_destroy(struct wlr_output_cursor *cursor) {
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}
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wlr_drm_syncobj_timeline_unref(cursor->wait_timeline);
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wl_list_remove(&cursor->link);
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wlr_color_transform_unref(cursor->color_transform);
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wlr_color_transform_unref(cursor->color_transform_linearize);
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wlr_color_transform_unref(cursor->color_transform_encode);
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free(cursor);
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}
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bool output_cursor_refresh_color_transform(struct wlr_output_cursor *output_cursor,
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const struct wlr_output_image_description *img_desc) {
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wlr_color_transform_unref(output_cursor->color_transform);
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output_cursor->color_transform = NULL;
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wlr_color_transform_unref(output_cursor->color_transform_linearize);
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output_cursor->color_transform_linearize = NULL;
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wlr_color_transform_unref(output_cursor->color_transform_encode);
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output_cursor->color_transform_encode = NULL;
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if (img_desc == NULL) {
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return true;
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}
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output_cursor->color_transform_linearize = wlr_color_transform_init_eotf_to_linear(
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WLR_COLOR_TRANSFER_FUNCTION_GAMMA22);
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if (output_cursor->color_transform_linearize == NULL) {
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goto err;
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}
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struct wlr_color_primaries primaries_srgb;
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wlr_color_primaries_from_named(&primaries_srgb, WLR_COLOR_NAMED_PRIMARIES_SRGB);
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struct wlr_color_primaries primaries;
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@ -525,13 +535,22 @@ bool output_cursor_refresh_color_transform(struct wlr_output_cursor *output_curs
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wlr_color_transform_init_linear_to_inverse_eotf(img_desc->transfer_function),
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};
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if (transforms[0] == NULL || transforms[1] == NULL) {
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wlr_color_transform_unref(transforms[0]);
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wlr_color_transform_unref(transforms[1]);
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return false;
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goto err;
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}
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output_cursor->color_transform = wlr_color_transform_init_pipeline(transforms,
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output_cursor->color_transform_encode = wlr_color_transform_init_pipeline(transforms,
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sizeof(transforms) / sizeof(transforms[0]));
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if (output_cursor->color_transform_encode == NULL) {
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goto err;
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}
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wlr_color_transform_unref(transforms[0]);
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wlr_color_transform_unref(transforms[1]);
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return output_cursor->color_transform != NULL;
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return true;
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err:
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wlr_color_transform_unref(output_cursor->color_transform_linearize);
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output_cursor->color_transform_linearize = NULL;
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wlr_color_transform_unref(transforms[0]);
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wlr_color_transform_unref(transforms[1]);
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return false;
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}
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@ -20,6 +20,7 @@
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#include "types/wlr_scene.h"
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#include "util/array.h"
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#include "util/env.h"
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#include "util/matrix.h"
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#include "util/time.h"
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#include <wlr/config.h>
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@ -96,6 +97,10 @@ static void scene_buffer_set_buffer(struct wlr_scene_buffer *scene_buffer,
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static void scene_buffer_set_texture(struct wlr_scene_buffer *scene_buffer,
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struct wlr_texture *texture);
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static struct wlr_scene_color_transform_cache *scene_color_transform_cache_create(void);
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static void scene_color_transform_cache_destroy(
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struct wlr_scene_color_transform_cache *cache);
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void wlr_scene_node_destroy(struct wlr_scene_node *node) {
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if (node == NULL) {
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return;
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@ -134,6 +139,7 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
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wl_list_remove(&scene->linux_dmabuf_v1_destroy.link);
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wl_list_remove(&scene->gamma_control_manager_v1_destroy.link);
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wl_list_remove(&scene->gamma_control_manager_v1_set_gamma.link);
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scene_color_transform_cache_destroy(scene->color_transform_cache);
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} else {
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assert(node->parent);
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}
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@ -165,6 +171,12 @@ struct wlr_scene *wlr_scene_create(void) {
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return NULL;
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}
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scene->color_transform_cache = scene_color_transform_cache_create();
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if (scene->color_transform_cache == NULL) {
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free(scene);
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return NULL;
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}
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scene_tree_init(&scene->tree, NULL);
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wl_list_init(&scene->outputs);
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@ -319,6 +331,8 @@ struct render_data {
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struct wlr_render_pass *render_pass;
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pixman_region32_t damage;
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struct wlr_color_transform *default_color_transform;
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};
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static void logical_to_buffer_coords(pixman_region32_t *region, const struct render_data *data,
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@ -1411,6 +1425,161 @@ static float get_luminance_multiplier(const struct wlr_color_luminances *src_lum
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return (dst_lum->reference / src_lum->reference) * (src_lum->max / dst_lum->max);
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}
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struct scene_color_transform_cache_key {
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enum wlr_color_transfer_function transfer_function;
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enum wlr_color_named_primaries source_primaries;
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enum wlr_color_named_primaries dest_primaries;
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float luminance_multiplier;
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};
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struct scene_color_transform_cache_entry {
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bool has_value;
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struct scene_color_transform_cache_key key;
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struct wlr_color_transform *color_transform;
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};
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#define COLOR_TRANSFORM_CACHE_ENTRIES 8
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struct wlr_scene_color_transform_cache {
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int insert_at;
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struct scene_color_transform_cache_entry entries[COLOR_TRANSFORM_CACHE_ENTRIES];
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};
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static struct wlr_scene_color_transform_cache *scene_color_transform_cache_create(void) {
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struct wlr_scene_color_transform_cache *result;
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result = calloc(1, sizeof(*result));
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return result;
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}
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static void scene_color_transform_cache_destroy(
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struct wlr_scene_color_transform_cache *cache) {
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for (int i = 0; i < COLOR_TRANSFORM_CACHE_ENTRIES; ++i) {
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if (cache->entries[i].has_value) {
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wlr_color_transform_unref(cache->entries[i].color_transform);
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}
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}
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free(cache);
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}
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static struct wlr_color_transform *scene_color_transform_cache_get(
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struct wlr_scene_color_transform_cache *cache,
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struct scene_color_transform_cache_key *key) {
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struct wlr_color_transform *result = NULL;
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for (int i = 0; i < COLOR_TRANSFORM_CACHE_ENTRIES; ++i) {
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struct scene_color_transform_cache_entry *entry = &cache->entries[i];
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if (entry->has_value
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&& entry->key.transfer_function == key->transfer_function
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&& entry->key.source_primaries == key->source_primaries
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&& entry->key.dest_primaries == key->dest_primaries
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&& entry->key.luminance_multiplier == key->luminance_multiplier) {
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result = wlr_color_transform_ref(entry->color_transform);
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break;
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}
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}
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if (result == NULL) {
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struct scene_color_transform_cache_entry *entry = &cache->entries[cache->insert_at];
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wlr_color_transform_unref(entry->color_transform);
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entry->has_value = false;
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struct wlr_color_transform *color_matrix = NULL;
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struct wlr_color_transform *eotf = NULL;
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eotf = wlr_color_transform_init_eotf_to_linear(key->transfer_function);
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if (eotf == NULL) {
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goto cleanup_transforms;
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}
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float matrix[9];
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if (key->source_primaries != key->dest_primaries) {
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struct wlr_color_primaries primaries;
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wlr_color_primaries_from_named(&primaries, key->source_primaries);
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struct wlr_color_primaries primaries_blend;
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wlr_color_primaries_from_named(&primaries_blend, key->dest_primaries);
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wlr_color_primaries_transform_absolute_colorimetric(&primaries, &primaries_blend, matrix);
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} else {
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wlr_matrix_identity(matrix);
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}
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for (int i = 0; i < 9; ++i) {
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matrix[i] *= key->luminance_multiplier;
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}
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color_matrix = wlr_color_transform_init_matrix(matrix);
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if (color_matrix == NULL) {
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goto cleanup_transforms;
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}
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struct wlr_color_transform *transforms[] = {
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eotf,
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color_matrix,
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};
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const size_t transforms_len = sizeof(transforms) / sizeof(transforms[0]);
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if (!color_transform_compose(&result, transforms, transforms_len)) {
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goto cleanup_transforms;
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}
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entry->color_transform = result != NULL ? wlr_color_transform_ref(result) : NULL;
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entry->key = *key;
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entry->has_value = true;
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cache->insert_at = (cache->insert_at + 1) % COLOR_TRANSFORM_CACHE_ENTRIES;
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cleanup_transforms:
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wlr_color_transform_unref(eotf);
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wlr_color_transform_unref(color_matrix);
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}
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return result;
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}
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static struct wlr_color_transform *scene_texture_to_blend_space(
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struct wlr_scene_buffer *source, struct wlr_scene_output *scene_output,
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enum wlr_color_named_primaries dest_primaries,
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const struct wlr_color_luminances *dest_luminance) {
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struct scene_color_transform_cache_key key = {
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.transfer_function = WLR_COLOR_TRANSFER_FUNCTION_GAMMA22,
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.source_primaries = WLR_COLOR_NAMED_PRIMARIES_SRGB,
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.dest_primaries = dest_primaries,
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};
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if (source->transfer_function != 0) {
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key.transfer_function = source->transfer_function;
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}
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if (source->primaries != 0) {
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key.source_primaries = source->primaries;
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}
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struct wlr_color_luminances source_lum;
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wlr_color_transfer_function_get_default_luminance(key.transfer_function, &source_lum);
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key.luminance_multiplier = get_luminance_multiplier(&source_lum, dest_luminance);
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struct wlr_scene *scene = scene_output->scene;
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return scene_color_transform_cache_get(scene->color_transform_cache, &key);
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}
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static struct wlr_render_color scene_color_transform_premultiplied(
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struct wlr_color_transform *transform, float r, float g, float b, float a) {
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float transform_in[] = {
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(a == 0) ? 0 : r / a,
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(a == 0) ? 0 : g / a,
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(a == 0) ? 0 : b / a,
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};
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float transform_out[] = {0, 0, 0};
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if (transform != NULL) {
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wlr_color_transform_eval(transform, transform_out, transform_in);
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} else {
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memcpy(transform_out, transform_in, sizeof(transform_in));
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}
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struct wlr_render_color res = {
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.r = transform_out[0] * a,
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.g = transform_out[1] * a,
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.b = transform_out[2] * a,
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.a = a,
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};
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return res;
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}
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static void scene_entry_render(struct render_list_entry *entry, const struct render_data *data) {
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struct wlr_scene_node *node = entry->node;
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@ -1450,12 +1619,11 @@ static void scene_entry_render(struct render_list_entry *entry, const struct ren
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wlr_render_pass_add_rect(data->render_pass, &(struct wlr_render_rect_options){
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.box = dst_box,
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.color = {
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.r = scene_rect->color[0],
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.g = scene_rect->color[1],
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.b = scene_rect->color[2],
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.a = scene_rect->color[3],
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},
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.color = scene_color_transform_premultiplied(data->default_color_transform,
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scene_rect->color[0],
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scene_rect->color[1],
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scene_rect->color[2],
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scene_rect->color[3]),
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.clip = &render_region,
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});
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break;
|
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|
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@ -1466,13 +1634,12 @@ static void scene_entry_render(struct render_list_entry *entry, const struct ren
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// Render the buffer as a rect, this is likely to be more efficient
|
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wlr_render_pass_add_rect(data->render_pass, &(struct wlr_render_rect_options){
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.box = dst_box,
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.color = {
|
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.r = (float)scene_buffer->single_pixel_buffer_color[0] / (float)UINT32_MAX,
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.g = (float)scene_buffer->single_pixel_buffer_color[1] / (float)UINT32_MAX,
|
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.b = (float)scene_buffer->single_pixel_buffer_color[2] / (float)UINT32_MAX,
|
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.a = (float)scene_buffer->single_pixel_buffer_color[3] /
|
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(float)UINT32_MAX * scene_buffer->opacity,
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},
|
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.color = scene_color_transform_premultiplied(data->default_color_transform,
|
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(float)scene_buffer->single_pixel_buffer_color[0] / (float)UINT32_MAX,
|
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(float)scene_buffer->single_pixel_buffer_color[1] / (float)UINT32_MAX,
|
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(float)scene_buffer->single_pixel_buffer_color[2] / (float)UINT32_MAX,
|
||||
(float)scene_buffer->single_pixel_buffer_color[3] /
|
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(float)UINT32_MAX * scene_buffer->opacity),
|
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.clip = &render_region,
|
||||
});
|
||||
break;
|
||||
|
|
@ -1489,17 +1656,14 @@ static void scene_entry_render(struct render_list_entry *entry, const struct ren
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|||
wlr_output_transform_invert(scene_buffer->transform);
|
||||
transform = wlr_output_transform_compose(transform, data->transform);
|
||||
|
||||
struct wlr_color_primaries primaries = {0};
|
||||
if (scene_buffer->primaries != 0) {
|
||||
wlr_color_primaries_from_named(&primaries, scene_buffer->primaries);
|
||||
}
|
||||
struct wlr_color_transform *source_to_blend = NULL;
|
||||
if (data->output->output->renderer->features.input_color_transform) {
|
||||
struct wlr_color_luminances srgb_lum;
|
||||
wlr_color_transfer_function_get_default_luminance(WLR_COLOR_TRANSFER_FUNCTION_SRGB, &srgb_lum);
|
||||
|
||||
struct wlr_color_luminances src_lum, srgb_lum;
|
||||
wlr_color_transfer_function_get_default_luminance(
|
||||
scene_buffer->transfer_function, &src_lum);
|
||||
wlr_color_transfer_function_get_default_luminance(
|
||||
WLR_COLOR_TRANSFER_FUNCTION_SRGB, &srgb_lum);
|
||||
float luminance_multiplier = get_luminance_multiplier(&src_lum, &srgb_lum);
|
||||
source_to_blend = scene_texture_to_blend_space(scene_buffer, data->output,
|
||||
WLR_COLOR_NAMED_PRIMARIES_SRGB, &srgb_lum);
|
||||
}
|
||||
|
||||
wlr_render_pass_add_texture(data->render_pass, &(struct wlr_render_texture_options) {
|
||||
.texture = texture,
|
||||
|
|
@ -1512,15 +1676,15 @@ static void scene_entry_render(struct render_list_entry *entry, const struct ren
|
|||
.blend_mode = !data->output->scene->calculate_visibility ||
|
||||
!pixman_region32_empty(&opaque) ?
|
||||
WLR_RENDER_BLEND_MODE_PREMULTIPLIED : WLR_RENDER_BLEND_MODE_NONE,
|
||||
.transfer_function = scene_buffer->transfer_function,
|
||||
.primaries = scene_buffer->primaries != 0 ? &primaries : NULL,
|
||||
.color_transform = source_to_blend,
|
||||
.color_encoding = scene_buffer->color_encoding,
|
||||
.color_range = scene_buffer->color_range,
|
||||
.luminance_multiplier = &luminance_multiplier,
|
||||
.wait_timeline = scene_buffer->wait_timeline,
|
||||
.wait_point = scene_buffer->wait_point,
|
||||
});
|
||||
|
||||
wlr_color_transform_unref(source_to_blend);
|
||||
|
||||
struct wlr_scene_output_sample_event sample_event = {
|
||||
.output = data->output,
|
||||
.direct_scanout = false,
|
||||
|
|
@ -1532,7 +1696,8 @@ static void scene_entry_render(struct render_list_entry *entry, const struct ren
|
|||
if (entry->highlight_transparent_region) {
|
||||
wlr_render_pass_add_rect(data->render_pass, &(struct wlr_render_rect_options){
|
||||
.box = dst_box,
|
||||
.color = { .r = 0, .g = 0.3, .b = 0, .a = 0.3 },
|
||||
.color = scene_color_transform_premultiplied(data->default_color_transform,
|
||||
0, 0.3, 0, 0.3),
|
||||
.clip = &opaque,
|
||||
});
|
||||
}
|
||||
|
|
@ -2468,17 +2633,29 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
|
|||
timer->pre_render_duration = timespec_to_nsec(&duration);
|
||||
}
|
||||
|
||||
if ((render_gamma_lut
|
||||
&& scene_output->gamma_lut_color_transform != scene_output->prev_gamma_lut_color_transform)
|
||||
|| scene_output->prev_supplied_color_transform != options->color_transform
|
||||
|| (state->committed & WLR_OUTPUT_STATE_IMAGE_DESCRIPTION)) {
|
||||
const struct wlr_output_image_description *output_description =
|
||||
output_pending_image_description(output, state);
|
||||
if (!scene_output_combine_color_transforms(scene_output, options->color_transform,
|
||||
output_description, render_gamma_lut)) {
|
||||
wlr_buffer_unlock(buffer);
|
||||
return false;
|
||||
if (output->renderer->features.output_color_transform) {
|
||||
if ((render_gamma_lut
|
||||
&& scene_output->gamma_lut_color_transform != scene_output->prev_gamma_lut_color_transform)
|
||||
|| scene_output->prev_supplied_color_transform != options->color_transform
|
||||
|| (state->committed & WLR_OUTPUT_STATE_IMAGE_DESCRIPTION)
|
||||
|| scene_output->combined_color_transform == NULL) {
|
||||
const struct wlr_output_image_description *output_description =
|
||||
output_pending_image_description(output, state);
|
||||
if (!scene_output_combine_color_transforms(scene_output, options->color_transform,
|
||||
output_description, render_gamma_lut)) {
|
||||
wlr_buffer_unlock(buffer);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
render_data.default_color_transform = scene_color_transform_cache_get(
|
||||
scene_output->scene->color_transform_cache,
|
||||
&(struct scene_color_transform_cache_key) {
|
||||
.transfer_function = WLR_COLOR_TRANSFER_FUNCTION_GAMMA22,
|
||||
.source_primaries = WLR_COLOR_NAMED_PRIMARIES_SRGB,
|
||||
.dest_primaries = WLR_COLOR_NAMED_PRIMARIES_SRGB,
|
||||
.luminance_multiplier = 1.0,
|
||||
});
|
||||
}
|
||||
|
||||
scene_output->in_point++;
|
||||
|
|
@ -2491,6 +2668,7 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
|
|||
});
|
||||
if (render_pass == NULL) {
|
||||
wlr_buffer_unlock(buffer);
|
||||
wlr_color_transform_unref(render_data.default_color_transform);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
@ -2575,7 +2753,8 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
|
|||
|
||||
wlr_render_pass_add_rect(render_pass, &(struct wlr_render_rect_options){
|
||||
.box = { .width = buffer->width, .height = buffer->height },
|
||||
.color = { .r = alpha * 0.5, .g = 0, .b = 0, .a = alpha * 0.5 },
|
||||
.color = scene_color_transform_premultiplied(render_data.default_color_transform,
|
||||
alpha * 0.5, 0, 0, alpha * 0.5),
|
||||
.clip = &damage->region,
|
||||
});
|
||||
}
|
||||
|
|
@ -2586,6 +2765,7 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
|
|||
|
||||
if (!wlr_render_pass_submit(render_pass)) {
|
||||
wlr_buffer_unlock(buffer);
|
||||
wlr_color_transform_unref(render_data.default_color_transform);
|
||||
|
||||
// if we failed to render the buffer, it will have undefined contents
|
||||
// Trash the damage ring
|
||||
|
|
@ -2595,6 +2775,7 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
|
|||
|
||||
wlr_output_state_set_buffer(state, buffer);
|
||||
wlr_buffer_unlock(buffer);
|
||||
wlr_color_transform_unref(render_data.default_color_transform);
|
||||
|
||||
if (scene_output->in_timeline != NULL) {
|
||||
wlr_output_state_set_wait_timeline(state, scene_output->in_timeline,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue