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scene: switch to new frame scheduling
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parent
ee100e2586
commit
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7 changed files with 30 additions and 25 deletions
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@ -10,6 +10,7 @@
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#include <wlr/backend/wayland.h>
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#include <wlr/render/allocator.h>
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#include <wlr/types/wlr_compositor.h>
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#include <wlr/types/wlr_frame_scheduler.h>
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#include <wlr/types/wlr_scene.h>
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#include <wlr/types/wlr_xdg_shell.h>
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#include <wlr/util/log.h>
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@ -220,10 +221,10 @@ int main(int argc, char *argv[]) {
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wl_subsurface_set_position(subsurface, 20, 20);
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struct wlr_output *output = wlr_wl_output_create_from_surface(backend, child_surface);
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wlr_output_init_render(output, allocator, renderer);
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scene_output = wlr_scene_output_create(scene, output);
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scene_output = wlr_scene_output_create(scene, output);
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output_frame.notify = output_handle_frame;
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wl_signal_add(&output->events.frame, &output_frame);
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wl_signal_add(&scene_output->frame_scheduler->events.frame, &output_frame);
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struct wlr_output_state state;
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wlr_output_state_init(&state);
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