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scene: switch to new frame scheduling
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parent
ee100e2586
commit
b2550a88ff
7 changed files with 30 additions and 25 deletions
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@ -8,6 +8,7 @@
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#include <wlr/backend.h>
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#include <wlr/render/allocator.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_frame_scheduler.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/types/wlr_scene.h>
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#include <wlr/util/log.h>
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@ -104,10 +105,10 @@ static void server_handle_new_output(struct wl_listener *listener, void *data) {
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struct output *output = calloc(1, sizeof(*output));
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output->wlr = wlr_output;
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output->server = server;
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output->frame.notify = output_handle_frame;
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wl_signal_add(&wlr_output->events.frame, &output->frame);
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output->scene_output = wlr_scene_output_create(server->scene, wlr_output);
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output->frame.notify = output_handle_frame;
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wl_signal_add(&output->scene_output->frame_scheduler->events.frame, &output->frame);
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struct wlr_output_state state;
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wlr_output_state_init(&state);
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