mirror of
https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2025-11-08 13:29:45 -05:00
parent
168f0955ab
commit
b18209c904
14 changed files with 97 additions and 111 deletions
|
|
@ -1,63 +0,0 @@
|
|||
#include <stdint.h>
|
||||
#include <stdlib.h>
|
||||
#include <assert.h>
|
||||
#include <GLES3/gl3.h>
|
||||
#include <wayland-util.h>
|
||||
#include <wayland-server-protocol.h>
|
||||
#include <wlr/render.h>
|
||||
#include <wlr/render/interface.h>
|
||||
#include <wlr/render/matrix.h>
|
||||
#include "render/gles3.h"
|
||||
|
||||
static bool gles3_surface_attach_pixels(struct wlr_surface_state *surface,
|
||||
uint32_t format, int width, int height, const unsigned char *pixels) {
|
||||
assert(surface);
|
||||
surface->wlr_surface->width = width;
|
||||
surface->wlr_surface->height = height;
|
||||
surface->wlr_surface->format = format;
|
||||
GL_CALL(glGenTextures(1, &surface->tex_id));
|
||||
GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id));
|
||||
GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0,
|
||||
format, GL_UNSIGNED_BYTE, pixels));
|
||||
surface->wlr_surface->valid = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void gles3_surface_get_matrix(struct wlr_surface_state *surface,
|
||||
float (*matrix)[16], const float (*projection)[16], int x, int y) {
|
||||
struct wlr_surface *_surface = surface->wlr_surface;
|
||||
float world[16];
|
||||
wlr_matrix_identity(matrix);
|
||||
wlr_matrix_translate(&world, x, y, 0);
|
||||
wlr_matrix_mul(matrix, &world, matrix);
|
||||
wlr_matrix_scale(&world, _surface->width, _surface->height, 1);
|
||||
wlr_matrix_mul(matrix, &world, matrix);
|
||||
wlr_matrix_mul(projection, matrix, matrix);
|
||||
}
|
||||
|
||||
static void gles3_surface_bind(struct wlr_surface_state *surface) {
|
||||
GL_CALL(glActiveTexture(GL_TEXTURE0 + 1));
|
||||
GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id));
|
||||
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
|
||||
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
|
||||
}
|
||||
|
||||
static void gles3_surface_destroy(struct wlr_surface_state *surface) {
|
||||
GL_CALL(glDeleteTextures(1, &surface->tex_id));
|
||||
free(surface);
|
||||
}
|
||||
|
||||
static struct wlr_surface_impl wlr_surface_impl = {
|
||||
.attach_pixels = gles3_surface_attach_pixels,
|
||||
// .attach_shm = TODO
|
||||
.get_matrix = gles3_surface_get_matrix,
|
||||
.bind = gles3_surface_bind,
|
||||
.destroy = gles3_surface_destroy,
|
||||
};
|
||||
|
||||
struct wlr_surface *gles3_surface_init() {
|
||||
struct wlr_surface_state *state = calloc(sizeof(struct wlr_surface_state), 1);
|
||||
struct wlr_surface *surface = wlr_surface_init(state, &wlr_surface_impl);
|
||||
state->wlr_surface = surface;
|
||||
return surface;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue