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render/gles2: make EGL context current in bind_buffer
Instead of requiring callers to manually make the EGL context current before binding a buffer and unsetting it after unbinding a buffer, do it inside wlr_renderer_bind_buffer. This hides renderer-specific implementation details inside the wlr_renderer interface. Non-GLES2 renderers may not use EGL. This removes all EGL dependencies from the backends. References: https://github.com/swaywm/wlroots/issues/2618 References: https://github.com/swaywm/wlroots/pull/2615#issuecomment-756687006
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5 changed files with 6 additions and 55 deletions
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@ -10,8 +10,6 @@
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#include <wayland-client.h>
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#include <wlr/interfaces/wlr_output.h>
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#include <wlr/render/egl.h>
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#include <wlr/render/gles2.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/util/log.h>
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@ -117,8 +115,6 @@ static bool output_set_custom_mode(struct wlr_output *wlr_output,
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static bool output_attach_render(struct wlr_output *wlr_output,
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int *buffer_age) {
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struct wlr_wl_output *output = get_wl_output_from_output(wlr_output);
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struct wlr_egl *egl = wlr_gles2_renderer_get_egl(
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output->backend->renderer);
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wlr_buffer_unlock(output->back_buffer);
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output->back_buffer = wlr_swapchain_acquire(output->swapchain, buffer_age);
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@ -126,9 +122,6 @@ static bool output_attach_render(struct wlr_output *wlr_output,
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return false;
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}
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if (!wlr_egl_make_current(egl)) {
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return false;
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}
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if (!wlr_renderer_bind_buffer(output->backend->renderer,
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output->back_buffer)) {
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return false;
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@ -313,10 +306,6 @@ static bool output_commit(struct wlr_output *wlr_output) {
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wlr_buffer = output->back_buffer;
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wlr_renderer_bind_buffer(output->backend->renderer, NULL);
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struct wlr_egl *egl = wlr_gles2_renderer_get_egl(
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output->backend->renderer);
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wlr_egl_unset_current(egl);
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break;
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case WLR_OUTPUT_STATE_BUFFER_SCANOUT:;
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wlr_buffer = wlr_output->pending.buffer;
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@ -376,10 +365,7 @@ static bool output_commit(struct wlr_output *wlr_output) {
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static void output_rollback_render(struct wlr_output *wlr_output) {
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struct wlr_wl_output *output = get_wl_output_from_output(wlr_output);
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struct wlr_egl *egl = wlr_gles2_renderer_get_egl(
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output->backend->renderer);
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wlr_renderer_bind_buffer(output->backend->renderer, NULL);
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wlr_egl_unset_current(egl);
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}
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static bool output_set_cursor(struct wlr_output *wlr_output,
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@ -411,8 +397,6 @@ static bool output_set_cursor(struct wlr_output *wlr_output,
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struct wl_surface *surface = output->cursor.surface;
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if (texture != NULL) {
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struct wlr_egl *egl = wlr_gles2_renderer_get_egl(
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output->backend->renderer);
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int width = texture->width * wlr_output->scale / scale;
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int height = texture->height * wlr_output->scale / scale;
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@ -434,9 +418,6 @@ static bool output_set_cursor(struct wlr_output *wlr_output,
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return false;
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}
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if (!wlr_egl_make_current(egl)) {
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return false;
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}
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if (!wlr_renderer_bind_buffer(output->backend->renderer, wlr_buffer)) {
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return false;
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}
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@ -458,7 +439,6 @@ static bool output_set_cursor(struct wlr_output *wlr_output,
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wlr_renderer_end(backend->renderer);
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wlr_renderer_bind_buffer(output->backend->renderer, NULL);
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wlr_egl_unset_current(egl);
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struct wlr_wl_buffer *buffer =
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get_or_create_wl_buffer(output->backend, wlr_buffer);
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