render/gles2: make EGL context current in bind_buffer

Instead of requiring callers to manually make the EGL context current
before binding a buffer and unsetting it after unbinding a buffer, do
it inside wlr_renderer_bind_buffer.

This hides renderer-specific implementation details inside the
wlr_renderer interface. Non-GLES2 renderers may not use EGL.
This removes all EGL dependencies from the backends.

References: https://github.com/swaywm/wlroots/issues/2618
References: https://github.com/swaywm/wlroots/pull/2615#issuecomment-756687006
This commit is contained in:
Simon Ser 2021-01-14 12:45:07 +01:00
parent 08a4c62aac
commit afdf4dc890
5 changed files with 6 additions and 55 deletions

View file

@ -2,8 +2,6 @@
#include <stdlib.h>
#include <stdio.h>
#include <wlr/interfaces/wlr_output.h>
#include <wlr/render/egl.h>
#include <wlr/render/gles2.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/util/log.h>
#include "backend/headless.h"
@ -44,8 +42,6 @@ static bool output_attach_render(struct wlr_output *wlr_output,
int *buffer_age) {
struct wlr_headless_output *output =
headless_output_from_output(wlr_output);
struct wlr_egl *egl = wlr_gles2_renderer_get_egl(
output->backend->renderer);
wlr_buffer_unlock(output->back_buffer);
output->back_buffer = wlr_swapchain_acquire(output->swapchain, buffer_age);
@ -53,9 +49,6 @@ static bool output_attach_render(struct wlr_output *wlr_output,
return false;
}
if (!wlr_egl_make_current(egl)) {
return false;
}
if (!wlr_renderer_bind_buffer(output->backend->renderer,
output->back_buffer)) {
return false;
@ -102,10 +95,6 @@ static bool output_commit(struct wlr_output *wlr_output) {
wlr_renderer_bind_buffer(output->backend->renderer, NULL);
struct wlr_egl *egl = wlr_gles2_renderer_get_egl(
output->backend->renderer);
wlr_egl_unset_current(egl);
buffer = output->back_buffer;
output->back_buffer = NULL;
break;
@ -129,12 +118,8 @@ static bool output_commit(struct wlr_output *wlr_output) {
static void output_rollback_render(struct wlr_output *wlr_output) {
struct wlr_headless_output *output =
headless_output_from_output(wlr_output);
struct wlr_egl *egl = wlr_gles2_renderer_get_egl(
output->backend->renderer);
assert(wlr_egl_is_current(egl));
wlr_renderer_bind_buffer(output->backend->renderer, NULL);
wlr_egl_unset_current(egl);
wlr_buffer_unlock(output->back_buffer);
output->back_buffer = NULL;