render/gles2: make EGL context current in bind_buffer

Instead of requiring callers to manually make the EGL context current
before binding a buffer and unsetting it after unbinding a buffer, do
it inside wlr_renderer_bind_buffer.

This hides renderer-specific implementation details inside the
wlr_renderer interface. Non-GLES2 renderers may not use EGL.
This removes all EGL dependencies from the backends.

References: https://github.com/swaywm/wlroots/issues/2618
References: https://github.com/swaywm/wlroots/pull/2615#issuecomment-756687006
This commit is contained in:
Simon Ser 2021-01-14 12:45:07 +01:00
parent 08a4c62aac
commit afdf4dc890
5 changed files with 6 additions and 55 deletions

View file

@ -8,8 +8,6 @@
#include <string.h>
#include <unistd.h>
#include <wayland-util.h>
#include <wlr/render/egl.h>
#include <wlr/render/gles2.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/util/log.h>
@ -115,10 +113,6 @@ bool drm_surface_make_current(struct wlr_drm_surface *surf,
return false;
}
struct wlr_egl *egl = wlr_gles2_renderer_get_egl(surf->renderer->wlr_rend);
if (!wlr_egl_make_current(egl)) {
return false;
}
if (!wlr_renderer_bind_buffer(surf->renderer->wlr_rend, surf->back_buffer)) {
wlr_log(WLR_ERROR, "Failed to attach buffer to renderer");
return false;
@ -129,10 +123,8 @@ bool drm_surface_make_current(struct wlr_drm_surface *surf,
void drm_surface_unset_current(struct wlr_drm_surface *surf) {
assert(surf->back_buffer != NULL);
struct wlr_egl *egl = wlr_gles2_renderer_get_egl(surf->renderer->wlr_rend);
wlr_renderer_bind_buffer(surf->renderer->wlr_rend, NULL);
wlr_egl_unset_current(egl);
wlr_buffer_unlock(surf->back_buffer);
surf->back_buffer = NULL;