render/vulkan: add luminance multiplier for texture shader

This commit is contained in:
Simon Ser 2025-03-01 12:43:08 +01:00
parent fa1feb447f
commit ae85c31176
3 changed files with 14 additions and 0 deletions

View file

@ -343,6 +343,7 @@ struct wlr_vk_vert_pcr_data {
struct wlr_vk_frag_texture_pcr_data {
float matrix[4][4]; // only a 3x3 subset is used
float alpha;
float luminance_multiplier;
};
struct wlr_vk_frag_output_pcr_data {