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Merge branch 'master' into texture-redesign
This commit is contained in:
commit
adf4fb08dd
14 changed files with 152 additions and 68 deletions
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@ -155,7 +155,7 @@ static bool gles2_render_texture_with_matrix(struct wlr_renderer *wlr_renderer,
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}
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static void gles2_render_quad(struct wlr_renderer *wlr_renderer,
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static void gles2_render_quad_with_matrix(struct wlr_renderer *wlr_renderer,
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const float color[static 4], const float matrix[static 9]) {
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struct wlr_gles2_renderer *renderer =
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gles2_get_renderer_in_context(wlr_renderer);
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@ -173,7 +173,7 @@ static void gles2_render_quad(struct wlr_renderer *wlr_renderer,
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GLES2_DEBUG_POP;
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}
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static void gles2_render_ellipse(struct wlr_renderer *wlr_renderer,
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static void gles2_render_ellipse_with_matrix(struct wlr_renderer *wlr_renderer,
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const float color[static 4], const float matrix[static 9]) {
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struct wlr_gles2_renderer *renderer =
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gles2_get_renderer_in_context(wlr_renderer);
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@ -286,8 +286,8 @@ static const struct wlr_renderer_impl renderer_impl = {
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.clear = gles2_clear,
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.scissor = gles2_scissor,
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.render_texture_with_matrix = gles2_render_texture_with_matrix,
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.render_quad = gles2_render_quad,
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.render_ellipse = gles2_render_ellipse,
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.render_quad_with_matrix = gles2_render_quad_with_matrix,
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.render_ellipse_with_matrix = gles2_render_ellipse_with_matrix,
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.formats = gles2_renderer_formats,
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.resource_is_wl_drm_buffer = gles2_resource_is_wl_drm_buffer,
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.wl_drm_buffer_get_size = gles2_wl_drm_buffer_get_size,
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@ -11,8 +11,8 @@ void wlr_renderer_init(struct wlr_renderer *renderer,
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assert(impl->clear);
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assert(impl->scissor);
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assert(impl->render_texture_with_matrix);
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assert(impl->render_quad);
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assert(impl->render_ellipse);
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assert(impl->render_quad_with_matrix);
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assert(impl->render_ellipse_with_matrix);
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assert(impl->formats);
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assert(impl->format_supported);
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assert(impl->texture_from_pixels);
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@ -47,16 +47,14 @@ void wlr_renderer_scissor(struct wlr_renderer *r, struct wlr_box *box) {
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bool wlr_render_texture(struct wlr_renderer *r, struct wlr_texture *texture,
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const float projection[static 9], int x, int y, float alpha) {
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int width, height;
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wlr_texture_get_size(texture, &width, &height);
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struct wlr_box box = { .x = x, .y = y };
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wlr_texture_get_size(texture, &box.width, &box.height);
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float mat[9];
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wlr_matrix_identity(mat);
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wlr_matrix_translate(mat, x, y);
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wlr_matrix_scale(mat, width, height);
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wlr_matrix_multiply(mat, projection, mat);
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float matrix[9];
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wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
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projection);
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return wlr_render_texture_with_matrix(r, texture, mat, alpha);
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return wlr_render_texture_with_matrix(r, texture, matrix, alpha);
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}
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bool wlr_render_texture_with_matrix(struct wlr_renderer *r,
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@ -65,14 +63,32 @@ bool wlr_render_texture_with_matrix(struct wlr_renderer *r,
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return r->impl->render_texture_with_matrix(r, texture, matrix, alpha);
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}
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void wlr_render_colored_quad(struct wlr_renderer *r,
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const float color[static 4], const float matrix[static 9]) {
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r->impl->render_quad(r, color, matrix);
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void wlr_render_rect(struct wlr_renderer *r, const struct wlr_box *box,
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const float color[static 4], const float projection[static 9]) {
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float matrix[9];
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wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
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projection);
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wlr_render_quad_with_matrix(r, color, matrix);
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}
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void wlr_render_colored_ellipse(struct wlr_renderer *r,
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void wlr_render_quad_with_matrix(struct wlr_renderer *r,
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const float color[static 4], const float matrix[static 9]) {
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r->impl->render_ellipse(r, color, matrix);
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r->impl->render_quad_with_matrix(r, color, matrix);
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}
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void wlr_render_ellipse(struct wlr_renderer *r, const struct wlr_box *box,
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const float color[static 4], const float projection[static 9]) {
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float matrix[9];
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wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
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projection);
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wlr_render_ellipse_with_matrix(r, color, matrix);
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}
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void wlr_render_ellipse_with_matrix(struct wlr_renderer *r,
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const float color[static 4], const float matrix[static 9]) {
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r->impl->render_ellipse_with_matrix(r, color, matrix);
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}
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const enum wl_shm_format *wlr_renderer_get_formats(
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