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render/vulkan: add lut3d output shader option
While a corresponding pipeline is created, it is not yet used.
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parent
c64144a39b
commit
adbfd3c321
4 changed files with 57 additions and 10 deletions
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@ -156,7 +156,8 @@ static void destroy_render_format_setup(struct wlr_vk_renderer *renderer,
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VkDevice dev = renderer->dev->dev;
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vkDestroyRenderPass(dev, setup->render_pass, NULL);
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vkDestroyPipeline(dev, setup->output_pipe, NULL);
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vkDestroyPipeline(dev, setup->output_pipe_srgb, NULL);
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vkDestroyPipeline(dev, setup->output_pipe_lut3d, NULL);
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struct wlr_vk_pipeline *pipeline, *tmp_pipeline;
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wl_list_for_each_safe(pipeline, tmp_pipeline, &setup->pipelines, link) {
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@ -1698,10 +1699,24 @@ struct wlr_vk_pipeline *setup_get_or_create_pipeline(
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}
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static bool init_blend_to_output_pipeline(struct wlr_vk_renderer *renderer,
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VkRenderPass rp, VkPipelineLayout pipe_layout, VkPipeline *pipe) {
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VkRenderPass rp, VkPipelineLayout pipe_layout, VkPipeline *pipe,
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enum wlr_vk_output_transform transform) {
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VkResult res;
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VkDevice dev = renderer->dev->dev;
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uint32_t output_transform_type = transform;
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VkSpecializationMapEntry spec_entry = {
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.constantID = 0,
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.offset = 0,
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.size = sizeof(uint32_t),
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};
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VkSpecializationInfo specialization = {
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.mapEntryCount = 1,
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.pMapEntries = &spec_entry,
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.dataSize = sizeof(uint32_t),
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.pData = &output_transform_type,
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};
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VkPipelineShaderStageCreateInfo tex_stages[2] = {
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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@ -1714,6 +1729,7 @@ static bool init_blend_to_output_pipeline(struct wlr_vk_renderer *renderer,
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.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
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.module = renderer->output_module,
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.pName = "main",
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.pSpecializationInfo = &specialization,
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},
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};
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@ -2179,7 +2195,12 @@ static struct wlr_vk_render_format_setup *find_or_create_render_setup(
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// this is only well defined if render pass has a 2nd subpass
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if (!init_blend_to_output_pipeline(
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renderer, setup->render_pass, renderer->output_pipe_layout,
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&setup->output_pipe)) {
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&setup->output_pipe_lut3d, WLR_VK_OUTPUT_TRANSFORM_LUT3D)) {
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goto error;
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}
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if (!init_blend_to_output_pipeline(
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renderer, setup->render_pass, renderer->output_pipe_layout,
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&setup->output_pipe_srgb, WLR_VK_OUTPUT_TRANSFORM_INVERSE_SRGB)) {
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goto error;
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}
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} else {
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