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render/vulkan: add lut3d output shader option
While a corresponding pipeline is created, it is not yet used.
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4 changed files with 57 additions and 10 deletions
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@ -157,6 +157,13 @@ enum wlr_vk_shader_source {
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WLR_VK_SHADER_SOURCE_SINGLE_COLOR,
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};
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// Constants used to pick the color transform for the blend-to-output
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// fragment shader. Must match those in shaders/output.frag
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enum wlr_vk_output_transform {
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WLR_VK_OUTPUT_TRANSFORM_INVERSE_SRGB = 0,
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WLR_VK_OUTPUT_TRANSFORM_LUT3D = 1,
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};
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struct wlr_vk_pipeline_key {
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struct wlr_vk_pipeline_layout_key layout;
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enum wlr_vk_shader_source source;
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@ -182,7 +189,8 @@ struct wlr_vk_render_format_setup {
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const struct wlr_vk_format *render_format; // used in renderpass
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VkRenderPass render_pass;
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VkPipeline output_pipe;
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VkPipeline output_pipe_srgb;
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VkPipeline output_pipe_lut3d;
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struct wlr_vk_renderer *renderer;
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struct wl_list pipelines; // struct wlr_vk_pipeline.link
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