gles2: change context when it is not current

Texture functions, that create and manipulate textures should switch
the current context if necessary.

thanks to: @emersion

Fixes #934
This commit is contained in:
Mariusz Bialonczyk 2018-08-02 13:38:00 +02:00
parent 15dacebc36
commit ad406db21c
3 changed files with 18 additions and 10 deletions

View file

@ -116,7 +116,7 @@ static bool gles2_render_texture_with_matrix(struct wlr_renderer *wlr_renderer,
struct wlr_gles2_renderer *renderer =
gles2_get_renderer_in_context(wlr_renderer);
struct wlr_gles2_texture *texture =
get_gles2_texture_in_context(wlr_texture);
gles2_get_texture(wlr_texture);
struct wlr_gles2_tex_shader *shader = NULL;
GLenum target = 0;
@ -213,7 +213,7 @@ static const enum wl_shm_format *gles2_renderer_formats(
static bool gles2_resource_is_wl_drm_buffer(struct wlr_renderer *wlr_renderer,
struct wl_resource *resource) {
struct wlr_gles2_renderer *renderer =
gles2_get_renderer_in_context(wlr_renderer);
gles2_get_renderer(wlr_renderer);
if (!eglQueryWaylandBufferWL) {
return false;
@ -227,7 +227,7 @@ static bool gles2_resource_is_wl_drm_buffer(struct wlr_renderer *wlr_renderer,
static void gles2_wl_drm_buffer_get_size(struct wlr_renderer *wlr_renderer,
struct wl_resource *buffer, int *width, int *height) {
struct wlr_gles2_renderer *renderer =
gles2_get_renderer_in_context(wlr_renderer);
gles2_get_renderer(wlr_renderer);
if (!eglQueryWaylandBufferWL) {
return;
@ -323,7 +323,7 @@ static struct wlr_texture *gles2_texture_from_dmabuf(
static void gles2_init_wl_display(struct wlr_renderer *wlr_renderer,
struct wl_display *wl_display) {
struct wlr_gles2_renderer *renderer =
gles2_get_renderer_in_context(wlr_renderer);
gles2_get_renderer(wlr_renderer);
if (!wlr_egl_bind_display(renderer->egl, wl_display)) {
wlr_log(WLR_INFO, "failed to bind wl_display to EGL");
}