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	render/vulkan: explain format mapping with DRM
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					 1 changed files with 7 additions and 1 deletions
				
			
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			@ -5,8 +5,11 @@
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#include <xf86drm.h>
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#include "render/vulkan.h"
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// Reversed endianess of shm and vulkan format names
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static const struct wlr_vk_format formats[] = {
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	// Vulkan non-packed 8-bits-per-channel formats have an inverted channel
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	// order compared to the DRM formats, because DRM format channel order
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	// is little-endian while Vulkan format channel order is in memory byte
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	// order.
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	{
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		.drm = DRM_FORMAT_ARGB8888,
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		.vk = VK_FORMAT_B8G8R8A8_SRGB,
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			@ -27,6 +30,9 @@ static const struct wlr_vk_format formats[] = {
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		.vk = VK_FORMAT_R8G8B8A8_SRGB,
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		.is_srgb = true,
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	},
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	// Vulkan packed formats have the same channel order as DRM formats on
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	// little endian systems.
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#if WLR_LITTLE_ENDIAN
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	{
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		.drm = DRM_FORMAT_RGB565,
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