scene: don't mention damage in region-scaling functions

This commit is contained in:
Kirill Primak 2025-03-03 15:39:27 +03:00
parent 602a00ec1f
commit a9542b9565

View file

@ -310,11 +310,11 @@ static uint32_t region_area(pixman_region32_t *region) {
return area;
}
static void scale_output_damage(pixman_region32_t *damage, float scale, bool round_up) {
wlr_region_scale(damage, damage, scale);
static void scale_region(pixman_region32_t *region, float scale, bool round_up) {
wlr_region_scale(region, region, scale);
if (round_up && floor(scale) != scale) {
wlr_region_expand(damage, damage, 1);
wlr_region_expand(region, region, 1);
}
}
@ -330,11 +330,11 @@ struct render_data {
pixman_region32_t damage;
};
static void logical_to_buffer_coords(pixman_region32_t *damage, const struct render_data *data,
static void logical_to_buffer_coords(pixman_region32_t *region, const struct render_data *data,
bool round_up) {
enum wl_output_transform transform = wlr_output_transform_invert(data->transform);
scale_output_damage(damage, data->scale, round_up);
wlr_region_transform(damage, damage, transform, data->trans_width, data->trans_height);
scale_region(region, data->scale, round_up);
wlr_region_transform(region, region, transform, data->trans_width, data->trans_height);
}
static void output_to_buffer_coords(pixman_region32_t *damage, struct wlr_output *output) {
@ -402,7 +402,7 @@ static void scene_damage_outputs(struct wlr_scene *scene, pixman_region32_t *dam
pixman_region32_copy(&output_damage, damage);
pixman_region32_translate(&output_damage,
-scene_output->x, -scene_output->y);
scale_output_damage(&output_damage, scene_output->output->scale, true);
scale_region(&output_damage, scene_output->output->scale, true);
output_to_buffer_coords(&output_damage, scene_output->output);
scene_output_damage(scene_output, &output_damage);
pixman_region32_fini(&output_damage);
@ -959,7 +959,7 @@ void wlr_scene_buffer_set_buffer_with_options(struct wlr_scene_buffer *scene_buf
pixman_region32_t cull_region;
pixman_region32_init(&cull_region);
pixman_region32_copy(&cull_region, &scene_buffer->node.visible);
scale_output_damage(&cull_region, output_scale, true);
scale_region(&cull_region, output_scale, true);
pixman_region32_translate(&cull_region, -lx * output_scale, -ly * output_scale);
pixman_region32_intersect(&output_damage, &output_damage, &cull_region);
pixman_region32_fini(&cull_region);