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render: introduce blend mode
Allow callers to pick the blend mode when rendering a rect. The "none" mode can be used to disable blending and clear rects.
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parent
6b7d1d732a
commit
a93fc8afd6
3 changed files with 34 additions and 2 deletions
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@ -134,6 +134,8 @@ static void legacy_add_rect(struct wlr_render_pass *wlr_pass,
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pixman_region32_t clip;
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get_clip_region(pass, options->clip, &clip);
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pixman_region32_intersect_rect(&clip, &clip,
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options->box.x, options->box.y, options->box.width, options->box.height);
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float color[4] = {
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options->color.r,
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@ -146,7 +148,14 @@ static void legacy_add_rect(struct wlr_render_pass *wlr_pass,
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const pixman_box32_t *rects = pixman_region32_rectangles(&clip, &rects_len);
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for (int i = 0; i < rects_len; i++) {
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scissor(pass->renderer, &rects[i]);
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wlr_render_quad_with_matrix(pass->renderer, color, matrix);
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switch (options->blend_mode) {
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case WLR_RENDER_BLEND_MODE_PREMULTIPLIED:
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wlr_render_quad_with_matrix(pass->renderer, color, matrix);
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break;
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case WLR_RENDER_BLEND_MODE_NONE:
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wlr_renderer_clear(pass->renderer, color);
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break;
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}
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}
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wlr_renderer_scissor(pass->renderer, NULL);
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