mirror of
https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2025-11-02 09:01:38 -05:00
render/vulkan: add support for PQ for textures
This commit is contained in:
parent
3a51a5c623
commit
a8144088df
3 changed files with 38 additions and 7 deletions
|
|
@ -16,6 +16,7 @@ layout (constant_id = 0) const int TEXTURE_TRANSFORM = 0;
|
|||
// Matches enum wlr_vk_texture_transform
|
||||
#define TEXTURE_TRANSFORM_IDENTITY 0
|
||||
#define TEXTURE_TRANSFORM_SRGB 1
|
||||
#define TEXTURE_TRANSFORM_ST2084_PQ 2
|
||||
|
||||
float srgb_channel_to_linear(float x) {
|
||||
return mix(x / 12.92,
|
||||
|
|
@ -31,6 +32,17 @@ vec3 srgb_color_to_linear(vec3 color) {
|
|||
);
|
||||
}
|
||||
|
||||
vec3 pq_color_to_linear(vec3 color) {
|
||||
float inv_m1 = 1 / 0.1593017578125;
|
||||
float inv_m2 = 1 / 78.84375;
|
||||
float c1 = 0.8359375;
|
||||
float c2 = 18.8515625;
|
||||
float c3 = 18.6875;
|
||||
vec3 num = max(pow(color, vec3(inv_m2)) - c1, 0);
|
||||
vec3 denom = c2 - c3 * pow(color, vec3(inv_m2));
|
||||
return pow(num / denom, vec3(inv_m1));
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 in_color = textureLod(tex, uv, 0);
|
||||
|
||||
|
|
@ -45,6 +57,8 @@ void main() {
|
|||
|
||||
if (TEXTURE_TRANSFORM == TEXTURE_TRANSFORM_SRGB) {
|
||||
rgb = srgb_color_to_linear(rgb);
|
||||
} else if (TEXTURE_TRANSFORM == TEXTURE_TRANSFORM_ST2084_PQ) {
|
||||
rgb = pq_color_to_linear(rgb);
|
||||
}
|
||||
|
||||
rgb = mat3(data.matrix) * rgb;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue