render/vulkan: add support for PQ for textures

This commit is contained in:
Simon Ser 2025-02-27 16:37:00 +01:00
parent 3a51a5c623
commit a8144088df
3 changed files with 38 additions and 7 deletions

View file

@ -152,6 +152,7 @@ struct wlr_vk_pipeline_layout {
enum wlr_vk_texture_transform {
WLR_VK_TEXTURE_TRANSFORM_IDENTITY = 0,
WLR_VK_TEXTURE_TRANSFORM_SRGB = 1,
WLR_VK_TEXTURE_TRANSFORM_ST2084_PQ = 2,
};
enum wlr_vk_shader_source {