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render/gles2: move shaders to individual files
Instead of having a C file with strings for each shader, move each shader into its own file. Use a small POSIX shell script to convert the files into C strings (can't wait for C23 #embed...). The benefits from this are: - Improved readability and syntax highlighting. - Line numbers in shader compiler errors are easier to make sense of. - Consistency with the Vulkan renderer. - Shaders will become more complicated as we add color management features.
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12 changed files with 102 additions and 82 deletions
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render/gles2/shaders/embed.sh
Executable file
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render/gles2/shaders/embed.sh
Executable file
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@ -0,0 +1,11 @@
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#!/bin/sh -eu
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var=${1:-data}
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hex="$(od -A n -t x1 -v)"
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echo "static const char $var[] = {"
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for byte in $hex; do
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echo " 0x$byte,"
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done
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echo " 0x00,"
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echo "};"
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