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render/gles2: move shaders to individual files
Instead of having a C file with strings for each shader, move each shader into its own file. Use a small POSIX shell script to convert the files into C strings (can't wait for C23 #embed...). The benefits from this are: - Improved readability and syntax highlighting. - Line numbers in shader compiler errors are easier to make sense of. - Consistency with the Vulkan renderer. - Shaders will become more complicated as we add color management features.
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12 changed files with 102 additions and 82 deletions
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@ -10,6 +10,7 @@ wlr_deps += glesv2
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wlr_files += files(
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'pixel_format.c',
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'renderer.c',
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'shaders.c',
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'texture.c',
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)
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subdir('shaders')
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