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render/gles2: move shaders to individual files
Instead of having a C file with strings for each shader, move each shader into its own file. Use a small POSIX shell script to convert the files into C strings (can't wait for C23 #embed...). The benefits from this are: - Improved readability and syntax highlighting. - Line numbers in shader compiler errors are easier to make sense of. - Consistency with the Vulkan renderer. - Shaders will become more complicated as we add color management features.
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12 changed files with 102 additions and 82 deletions
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@ -3,7 +3,7 @@ project(
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'c',
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version: '0.16.0-dev',
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license: 'MIT',
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meson_version: '>=0.58.1',
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meson_version: '>=0.59.0',
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default_options: [
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'c_std=c11',
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'warning_level=2',
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