render/gles2: move shaders to individual files

Instead of having a C file with strings for each shader, move each
shader into its own file. Use a small POSIX shell script to convert
the files into C strings (can't wait for C23 #embed...).

The benefits from this are:

- Improved readability and syntax highlighting.
- Line numbers in shader compiler errors are easier to make sense of.
- Consistency with the Vulkan renderer.
- Shaders will become more complicated as we add color management
  features.
This commit is contained in:
Simon Ser 2022-10-26 12:03:50 +02:00
parent bc416ed752
commit a75f9be2e8
12 changed files with 102 additions and 82 deletions

View file

@ -3,7 +3,7 @@ project(
'c',
version: '0.16.0-dev',
license: 'MIT',
meson_version: '>=0.58.1',
meson_version: '>=0.59.0',
default_options: [
'c_std=c11',
'warning_level=2',