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				https://gitlab.freedesktop.org/wlroots/wlroots.git
				synced 2025-11-03 09:01:40 -05:00 
			
		
		
		
	scene: add support for direct scan-out
Check if only a single node intersects with the output viewport and all of its properties match. In this case, attempt direct scan-out.
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						a4ccca0834
					
				
					 2 changed files with 97 additions and 0 deletions
				
			
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					@ -109,6 +109,10 @@ struct wlr_scene_output {
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	struct wlr_output_damage *damage;
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						struct wlr_output_damage *damage;
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	int x, y;
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						int x, y;
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						// private state
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						bool prev_scanout;
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};
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					};
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typedef void (*wlr_scene_node_iterator_func_t)(struct wlr_scene_node *node,
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					typedef void (*wlr_scene_node_iterator_func_t)(struct wlr_scene_node *node,
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					@ -7,6 +7,7 @@
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#include <wlr/types/wlr_output_damage.h>
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					#include <wlr/types/wlr_output_damage.h>
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#include <wlr/types/wlr_scene.h>
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					#include <wlr/types/wlr_scene.h>
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#include <wlr/types/wlr_surface.h>
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					#include <wlr/types/wlr_surface.h>
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					#include <wlr/util/log.h>
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#include <wlr/util/region.h>
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					#include <wlr/util/region.h>
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#include "util/signal.h"
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					#include "util/signal.h"
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					@ -835,12 +836,104 @@ void wlr_scene_output_set_position(struct wlr_scene_output *scene_output,
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	wlr_output_damage_add_whole(scene_output->damage);
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						wlr_output_damage_add_whole(scene_output->damage);
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}
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					}
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					struct check_scanout_data {
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						// in
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						struct wlr_box viewport_box;
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						// out
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						struct wlr_scene_node *node;
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						size_t n;
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					};
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					static void check_scanout_iterator(struct wlr_scene_node *node,
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							int x, int y, void *_data) {
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						struct check_scanout_data *data = _data;
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						struct wlr_box node_box = { .x = x, .y = y };
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						scene_node_get_size(node, &node_box.width, &node_box.height);
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						struct wlr_box intersection;
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						if (!wlr_box_intersection(&intersection, &data->viewport_box, &node_box)) {
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							return;
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						}
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						data->n++;
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						if (data->viewport_box.x == node_box.x &&
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								data->viewport_box.y == node_box.y &&
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								data->viewport_box.width == node_box.width &&
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								data->viewport_box.height == node_box.height) {
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							data->node = node;
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						}
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					}
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					static bool scene_output_scanout(struct wlr_scene_output *scene_output) {
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						struct wlr_output *output = scene_output->output;
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						struct wlr_box viewport_box = { .x = scene_output->x, .y = scene_output->y };
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						wlr_output_effective_resolution(output,
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							&viewport_box.width, &viewport_box.height);
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						struct check_scanout_data check_scanout_data = {
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							.viewport_box = viewport_box,
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						};
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						scene_node_for_each_node(&scene_output->scene->node, 0, 0,
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							check_scanout_iterator, &check_scanout_data);
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						if (check_scanout_data.n != 1 || check_scanout_data.node == NULL) {
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							return false;
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						}
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						struct wlr_scene_node *node = check_scanout_data.node;
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						struct wlr_buffer *buffer;
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						switch (node->type) {
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						case WLR_SCENE_NODE_SURFACE:;
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							struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node);
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							if (scene_surface->surface->buffer == NULL ||
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									scene_surface->surface->current.viewport.has_src ||
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									scene_surface->surface->current.transform != output->transform) {
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								return false;
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							}
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							buffer = &scene_surface->surface->buffer->base;
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							break;
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						case WLR_SCENE_NODE_BUFFER:;
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							struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node);
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							if (scene_buffer->buffer == NULL ||
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									!wlr_fbox_empty(&scene_buffer->src_box) ||
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									scene_buffer->transform != output->transform) {
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								return false;
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							}
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							buffer = scene_buffer->buffer;
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							break;
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						default:
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							return false;
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						}
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						wlr_output_attach_buffer(output, buffer);
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						if (!wlr_output_test(output)) {
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							wlr_output_rollback(output);
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							return false;
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						}
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						return wlr_output_commit(output);
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					}
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bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
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					bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
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	struct wlr_output *output = scene_output->output;
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						struct wlr_output *output = scene_output->output;
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	struct wlr_renderer *renderer = wlr_backend_get_renderer(output->backend);
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						struct wlr_renderer *renderer = wlr_backend_get_renderer(output->backend);
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	assert(renderer != NULL);
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						assert(renderer != NULL);
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						bool scanout = scene_output_scanout(scene_output);
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						if (scanout != scene_output->prev_scanout) {
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							wlr_log(WLR_DEBUG, "Direct scan-out %s",
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								scanout ? "enabled" : "disabled");
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							// When exiting direct scan-out, damage everything
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							wlr_output_damage_add_whole(scene_output->damage);
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						}
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						scene_output->prev_scanout = scanout;
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						if (scanout) {
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							return true;
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						}
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	bool needs_frame;
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						bool needs_frame;
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	pixman_region32_t damage;
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						pixman_region32_t damage;
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	pixman_region32_init(&damage);
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						pixman_region32_init(&damage);
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