render/texture: introduce wlr_texture_invalidate

This commit is contained in:
Simon Ser 2021-04-12 11:56:20 +02:00
parent 5c699f09cb
commit a3a85a9aed
3 changed files with 30 additions and 0 deletions

View file

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#ifndef RENDER_WLR_TEXTURE_H
#define RENDER_WLR_TEXTURE_H
#include <wlr/render/wlr_texture.h>
/**
* Refresh the texture contents from the underlying buffer storage.
*
* If the texture refers to external memory (i.e. memory owned by another
* process), the renderer may need a wlr_texture_invalidate call to make
* external changes visible to the texture.
*
* This operation must not perform any copy.
*
* If the texture cannot be invalidated, false is returned. If the texture
* doesn't need to be invalidated for external changes to be visible, true is
* immediately returned.
*/
bool wlr_texture_invalidate(struct wlr_texture *texture);
#endif