buffer: make enum wlr_buffer_cap public

Custom backends and renderers need to implement
wlr_backend_impl.get_buffer_caps and
wlr_renderer_impl.get_render_buffer_caps. They can't if enum
wlr_buffer_cap isn't made public.
This commit is contained in:
Simon Ser 2021-07-01 22:12:32 +02:00 committed by Simon Zeni
parent 29be2d47e4
commit a38baec1f8
14 changed files with 12 additions and 24 deletions

View file

@ -8,7 +8,6 @@
#include "render/shm_allocator.h"
#include "render/drm_dumb_allocator.h"
#include "render/wlr_renderer.h"
#include "types/wlr_buffer.h"
void wlr_allocator_init(struct wlr_allocator *alloc,
const struct wlr_allocator_interface *impl, uint32_t buffer_caps) {

View file

@ -15,7 +15,6 @@
#include "render/drm_dumb_allocator.h"
#include "render/pixel_format.h"
#include "types/wlr_buffer.h"
static const struct wlr_buffer_impl buffer_impl;

View file

@ -7,7 +7,6 @@
#include <wlr/util/log.h>
#include <xf86drm.h>
#include "render/gbm_allocator.h"
#include "types/wlr_buffer.h"
static const struct wlr_buffer_impl buffer_impl;

View file

@ -18,7 +18,6 @@
#include "render/egl.h"
#include "render/gles2.h"
#include "render/pixel_format.h"
#include "types/wlr_buffer.h"
static const GLfloat verts[] = {
1, 0, // top right

View file

@ -7,7 +7,6 @@
#include "render/pixel_format.h"
#include "render/shm_allocator.h"
#include "util/shm.h"
#include "types/wlr_buffer.h"
static const struct wlr_buffer_impl buffer_impl;