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wlr-touch: make dnd work
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4eab61f86f
commit
a337e95505
5 changed files with 115 additions and 7 deletions
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@ -71,6 +71,7 @@ struct wlr_drag {
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bool cancelling;
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int32_t grab_touch_id;
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struct wl_listener point_destroy;
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struct wl_listener icon_destroy;
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struct wl_listener source_destroy;
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struct wl_listener seat_client_unbound;
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@ -28,9 +28,13 @@ struct wlr_touch_point {
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int32_t touch_id;
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struct wlr_surface *surface;
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struct wlr_seat_client *client;
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struct wlr_surface *focus_surface;
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struct wlr_seat_client *focus_client;
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double sx, sy;
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struct wl_listener surface_destroy;
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struct wl_listener focus_surface_destroy;
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struct wl_listener resource_destroy;
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struct {
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@ -74,6 +78,8 @@ struct wlr_touch_grab_interface {
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struct wlr_touch_point *point);
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void (*motion)(struct wlr_seat_touch_grab *grab, uint32_t time,
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struct wlr_touch_point *point);
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void (*enter)(struct wlr_seat_touch_grab *grab, uint32_t time,
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struct wlr_touch_point *point);
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// XXX this will conflict with the actual touch cancel which is different so
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// we need to rename this
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void (*cancel)(struct wlr_seat_touch_grab *grab);
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@ -423,10 +429,24 @@ void wlr_seat_touch_notify_up(struct wlr_seat *seat, uint32_t time,
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* even if the surface is not the owner of the touch point for processing by
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* grabs.
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*/
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void wlr_seat_touch_notify_motion(struct wlr_seat *seat,
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void wlr_seat_touch_notify_motion(struct wlr_seat *seat, uint32_t time,
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int32_t touch_id, double sx, double sy);
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/**
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* Notify the seat that the touch point given by `touch_id` has entered a new
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* surface. The surface is required. To clear focus, use
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* `wlr_seat_touch_point_clear_focus()`.
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*/
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void wlr_seat_touch_point_focus(struct wlr_seat *seat,
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struct wlr_surface *surface, uint32_t time, int32_t touch_id, double sx,
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double sy);
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/**
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* Clear the focused surface for the touch point given by `touch_id`.
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*/
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void wlr_seat_touch_point_clear_focus(struct wlr_seat *seat, uint32_t time,
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int32_t touch_id);
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/**
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* Send a touch down event to the client of the given surface. All future touch
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* events for this point will go to this surface. If the touch down is valid,
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