wlr_scene_buffer: Rework to use wlr_raster

This commit is contained in:
Alexander Orzechowski 2022-06-24 21:10:47 -04:00
parent 605c4aed38
commit a193d450ed
6 changed files with 252 additions and 250 deletions

View file

@ -99,7 +99,7 @@ static void surface_handle_commit(struct wl_listener *listener, void *data) {
static void surface_handle_destroy(struct wl_listener *listener, void *data) { static void surface_handle_destroy(struct wl_listener *listener, void *data) {
struct surface *surface = wl_container_of(listener, surface, destroy); struct surface *surface = wl_container_of(listener, surface, destroy);
wlr_scene_node_destroy(&surface->scene_surface->buffer->node); wlr_scene_node_destroy(&surface->scene_surface->raster->node);
wlr_scene_node_destroy(&surface->border->node); wlr_scene_node_destroy(&surface->border->node);
wl_list_remove(&surface->destroy.link); wl_list_remove(&surface->destroy.link);
wl_list_remove(&surface->link); wl_list_remove(&surface->link);
@ -129,7 +129,7 @@ static void server_handle_new_surface(struct wl_listener *listener,
surface->scene_surface = surface->scene_surface =
wlr_scene_surface_create(&server->scene->tree, wlr_surface); wlr_scene_surface_create(&server->scene->tree, wlr_surface);
wlr_scene_node_set_position(&surface->scene_surface->buffer->node, wlr_scene_node_set_position(&surface->scene_surface->raster->node,
pos + border_width, pos + border_width); pos + border_width, pos + border_width);
} }

View file

@ -31,21 +31,21 @@ struct wlr_xdg_surface;
struct wlr_layer_surface_v1; struct wlr_layer_surface_v1;
struct wlr_scene_node; struct wlr_scene_node;
struct wlr_scene_buffer; struct wlr_scene_raster;
typedef void (*wlr_scene_node_iterator_func_t)(struct wlr_scene_node *node, typedef void (*wlr_scene_node_iterator_func_t)(struct wlr_scene_node *node,
int sx, int sy, void *data); int sx, int sy, void *data);
typedef bool (*wlr_scene_buffer_point_accepts_input_func_t)( typedef bool (*wlr_scene_raster_point_accepts_input_func_t)(
struct wlr_scene_buffer *buffer, int sx, int sy); struct wlr_scene_raster *raster, int sx, int sy);
typedef void (*wlr_scene_buffer_iterator_func_t)( typedef void (*wlr_scene_raster_iterator_func_t)(
struct wlr_scene_buffer *buffer, int sx, int sy, void *user_data); struct wlr_scene_raster *raster, int sx, int sy, void *user_data);
enum wlr_scene_node_type { enum wlr_scene_node_type {
WLR_SCENE_NODE_TREE, WLR_SCENE_NODE_TREE,
WLR_SCENE_NODE_RECT, WLR_SCENE_NODE_RECT,
WLR_SCENE_NODE_BUFFER, WLR_SCENE_NODE_RASTER,
}; };
/** A node is an object in the scene. */ /** A node is an object in the scene. */
@ -98,7 +98,7 @@ struct wlr_scene {
/** A scene-graph node displaying a single surface. */ /** A scene-graph node displaying a single surface. */
struct wlr_scene_surface { struct wlr_scene_surface {
struct wlr_scene_buffer *buffer; struct wlr_scene_raster *raster;
struct wlr_surface *surface; struct wlr_surface *surface;
// private state // private state
@ -120,12 +120,12 @@ struct wlr_scene_rect {
float color[4]; float color[4];
}; };
/** A scene-graph node displaying a buffer */ /** A scene-graph node displaying a raster */
struct wlr_scene_buffer { struct wlr_scene_raster {
struct wlr_scene_node node; struct wlr_scene_node node;
// May be NULL // May be NULL
struct wlr_buffer *buffer; struct wlr_raster *raster;
struct { struct {
struct wl_signal output_enter; // struct wlr_scene_output struct wl_signal output_enter; // struct wlr_scene_output
@ -135,11 +135,11 @@ struct wlr_scene_buffer {
} events; } events;
// May be NULL // May be NULL
wlr_scene_buffer_point_accepts_input_func_t point_accepts_input; wlr_scene_raster_point_accepts_input_func_t point_accepts_input;
/** /**
* The output that the largest area of this buffer is displayed on. * The output that the largest area of this raster is displayed on.
* This may be NULL if the buffer is not currently displayed on any * This may be NULL if the raster is not currently displayed on any
* outputs. This is the output that should be used for frame callbacks, * outputs. This is the output that should be used for frame callbacks,
* presentation feedback, etc. * presentation feedback, etc.
*/ */
@ -148,7 +148,6 @@ struct wlr_scene_buffer {
// private state // private state
uint64_t active_outputs; uint64_t active_outputs;
struct wlr_raster *raster;
struct wlr_fbox src_box; struct wlr_fbox src_box;
int dst_width, dst_height; int dst_width, dst_height;
enum wl_output_transform transform; enum wl_output_transform transform;
@ -240,12 +239,12 @@ void wlr_scene_node_reparent(struct wlr_scene_node *node,
*/ */
bool wlr_scene_node_coords(struct wlr_scene_node *node, int *lx, int *ly); bool wlr_scene_node_coords(struct wlr_scene_node *node, int *lx, int *ly);
/** /**
* Call `iterator` on each buffer in the scene-graph, with the buffer's * Call `iterator` on each raster in the scene-graph, with the raster's
* position in layout coordinates. The function is called from root to leaves * position in layout coordinates. The function is called from root to leaves
* (in rendering order). * (in rendering order).
*/ */
void wlr_scene_node_for_each_buffer(struct wlr_scene_node *node, void wlr_scene_node_for_each_raster(struct wlr_scene_node *node,
wlr_scene_buffer_iterator_func_t iterator, void *user_data); wlr_scene_raster_iterator_func_t iterator, void *user_data);
/** /**
* Find the topmost node in this scene-graph that contains the point at the * Find the topmost node in this scene-graph that contains the point at the
* given layout-local coordinates. (For surface nodes, this means accepting * given layout-local coordinates. (For surface nodes, this means accepting
@ -285,14 +284,14 @@ struct wlr_scene_tree *wlr_scene_tree_create(struct wlr_scene_tree *parent);
struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_tree *parent, struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_tree *parent,
struct wlr_surface *surface); struct wlr_surface *surface);
struct wlr_scene_buffer *wlr_scene_buffer_from_node(struct wlr_scene_node *node); struct wlr_scene_raster *wlr_scene_raster_from_node(struct wlr_scene_node *node);
/** /**
* If this buffer is backed by a surface, then the struct wlr_scene_surface is * If this raster is backed by a surface, then the struct wlr_scene_surface is
* returned. If not, NULL will be returned. * returned. If not, NULL will be returned.
*/ */
struct wlr_scene_surface *wlr_scene_surface_from_buffer( struct wlr_scene_surface *wlr_scene_surface_from_raster(
struct wlr_scene_buffer *scene_buffer); struct wlr_scene_raster *scene_raster);
/** /**
* Add a node displaying a solid-colored rectangle to the scene-graph. * Add a node displaying a solid-colored rectangle to the scene-graph.
@ -311,59 +310,59 @@ void wlr_scene_rect_set_size(struct wlr_scene_rect *rect, int width, int height)
void wlr_scene_rect_set_color(struct wlr_scene_rect *rect, const float color[static 4]); void wlr_scene_rect_set_color(struct wlr_scene_rect *rect, const float color[static 4]);
/** /**
* Add a node displaying a buffer to the scene-graph. * Add a node displaying a raster to the scene-graph.
* *
* If the buffer is NULL, this node will not be displayed. * If the raster is NULL, this node will not be displayed.
*/ */
struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_tree *parent, struct wlr_scene_raster *wlr_scene_raster_create(struct wlr_scene_tree *parent,
struct wlr_buffer *buffer); struct wlr_raster *raster);
/** /**
* Sets the buffer's backing buffer. * Sets the raster's backing raster.
* *
* If the buffer is NULL, the buffer node will not be displayed. * If the raster is NULL, the raster node will not be displayed.
*/ */
void wlr_scene_buffer_set_buffer(struct wlr_scene_buffer *scene_buffer, void wlr_scene_raster_set_raster(struct wlr_scene_raster *scene_raster,
struct wlr_buffer *buffer); struct wlr_raster *raster);
/** /**
* Sets the buffer's backing buffer with a custom damage region. * Sets the raster's backing raster with a custom damage region.
* *
* The damage region is in buffer-local coordinates. If the region is NULL, * The damage region is in raster-local coordinates. If the region is NULL,
* the whole buffer node will be damaged. * the whole raster node will be damaged.
*/ */
void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buffer, void wlr_scene_raster_set_raster_with_damage(struct wlr_scene_raster *scene_raster,
struct wlr_buffer *buffer, pixman_region32_t *region); struct wlr_raster *raster, pixman_region32_t *region);
/** /**
* Set the source rectangle describing the region of the buffer which will be * Set the source rectangle describing the region of the raster which will be
* sampled to render this node. This allows cropping the buffer. * sampled to render this node. This allows cropping the raster.
* *
* If NULL, the whole buffer is sampled. By default, the source box is NULL. * If NULL, the whole raster is sampled. By default, the source box is NULL.
*/ */
void wlr_scene_buffer_set_source_box(struct wlr_scene_buffer *scene_buffer, void wlr_scene_raster_set_source_box(struct wlr_scene_raster *scene_raster,
const struct wlr_fbox *box); const struct wlr_fbox *box);
/** /**
* Set the destination size describing the region of the scene-graph the buffer * Set the destination size describing the region of the scene-graph the raster
* will be painted onto. This allows scaling the buffer. * will be painted onto. This allows scaling the raster.
* *
* If zero, the destination size will be the buffer size. By default, the * If zero, the destination size will be the raster size. By default, the
* destination size is zero. * destination size is zero.
*/ */
void wlr_scene_buffer_set_dest_size(struct wlr_scene_buffer *scene_buffer, void wlr_scene_raster_set_dest_size(struct wlr_scene_raster *scene_raster,
int width, int height); int width, int height);
/** /**
* Set a transform which will be applied to the buffer. * Set a transform which will be applied to the raster.
*/ */
void wlr_scene_buffer_set_transform(struct wlr_scene_buffer *scene_buffer, void wlr_scene_raster_set_transform(struct wlr_scene_raster *scene_raster,
enum wl_output_transform transform); enum wl_output_transform transform);
/** /**
* Calls the buffer's frame_done signal. * Calls the raster's frame_done signal.
*/ */
void wlr_scene_buffer_send_frame_done(struct wlr_scene_buffer *scene_buffer, void wlr_scene_raster_send_frame_done(struct wlr_scene_raster *scene_raster,
struct timespec *now); struct timespec *now);
/** /**
@ -394,12 +393,12 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output);
void wlr_scene_output_send_frame_done(struct wlr_scene_output *scene_output, void wlr_scene_output_send_frame_done(struct wlr_scene_output *scene_output,
struct timespec *now); struct timespec *now);
/** /**
* Call `iterator` on each buffer in the scene-graph visible on the output, * Call `iterator` on each raster in the scene-graph visible on the output,
* with the buffer's position in layout coordinates. The function is called * with the raster's position in layout coordinates. The function is called
* from root to leaves (in rendering order). * from root to leaves (in rendering order).
*/ */
void wlr_scene_output_for_each_buffer(struct wlr_scene_output *scene_output, void wlr_scene_output_for_each_raster(struct wlr_scene_output *scene_output,
wlr_scene_buffer_iterator_func_t iterator, void *user_data); wlr_scene_raster_iterator_func_t iterator, void *user_data);
/** /**
* Get a scene-graph output from a struct wlr_output. * Get a scene-graph output from a struct wlr_output.
* *

View file

@ -343,12 +343,12 @@ static struct tinywl_view *desktop_view_at(
* surface in the surface tree of a tinywl_view. */ * surface in the surface tree of a tinywl_view. */
struct wlr_scene_node *node = wlr_scene_node_at( struct wlr_scene_node *node = wlr_scene_node_at(
&server->scene->tree.node, lx, ly, sx, sy); &server->scene->tree.node, lx, ly, sx, sy);
if (node == NULL || node->type != WLR_SCENE_NODE_BUFFER) { if (node == NULL || node->type != WLR_SCENE_NODE_RASTER) {
return NULL; return NULL;
} }
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node); struct wlr_scene_raster *scene_raster = wlr_scene_raster_from_node(node);
struct wlr_scene_surface *scene_surface = struct wlr_scene_surface *scene_surface =
wlr_scene_surface_from_buffer(scene_buffer); wlr_scene_surface_from_raster(scene_raster);
if (!scene_surface) { if (!scene_surface) {
return NULL; return NULL;
} }

View file

@ -81,9 +81,9 @@ static void subsurface_tree_reconfigure(
} }
if (prev != NULL) { if (prev != NULL) {
wlr_scene_node_place_above(&subsurface_tree->scene_surface->buffer->node, prev); wlr_scene_node_place_above(&subsurface_tree->scene_surface->raster->node, prev);
} }
prev = &subsurface_tree->scene_surface->buffer->node; prev = &subsurface_tree->scene_surface->raster->node;
wl_list_for_each(subsurface, &surface->current.subsurfaces_above, wl_list_for_each(subsurface, &surface->current.subsurfaces_above,
current.link) { current.link) {

View file

@ -3,7 +3,7 @@
#include <wlr/types/wlr_presentation_time.h> #include <wlr/types/wlr_presentation_time.h>
#include "types/wlr_scene.h" #include "types/wlr_scene.h"
static void handle_scene_buffer_output_enter( static void handle_scene_raster_output_enter(
struct wl_listener *listener, void *data) { struct wl_listener *listener, void *data) {
struct wlr_scene_surface *surface = struct wlr_scene_surface *surface =
wl_container_of(listener, surface, output_enter); wl_container_of(listener, surface, output_enter);
@ -12,7 +12,7 @@ static void handle_scene_buffer_output_enter(
wlr_surface_send_enter(surface->surface, output->output); wlr_surface_send_enter(surface->surface, output->output);
} }
static void handle_scene_buffer_output_leave( static void handle_scene_raster_output_leave(
struct wl_listener *listener, void *data) { struct wl_listener *listener, void *data) {
struct wlr_scene_surface *surface = struct wlr_scene_surface *surface =
wl_container_of(listener, surface, output_leave); wl_container_of(listener, surface, output_leave);
@ -21,14 +21,14 @@ static void handle_scene_buffer_output_leave(
wlr_surface_send_leave(surface->surface, output->output); wlr_surface_send_leave(surface->surface, output->output);
} }
static void handle_scene_buffer_output_present( static void handle_scene_raster_output_present(
struct wl_listener *listener, void *data) { struct wl_listener *listener, void *data) {
struct wlr_scene_surface *surface = struct wlr_scene_surface *surface =
wl_container_of(listener, surface, output_present); wl_container_of(listener, surface, output_present);
struct wlr_scene_output *scene_output = data; struct wlr_scene_output *scene_output = data;
if (surface->buffer->primary_output == scene_output) { if (surface->raster->primary_output == scene_output) {
struct wlr_scene *root = scene_node_get_root(&surface->buffer->node); struct wlr_scene *root = scene_node_get_root(&surface->raster->node);
struct wlr_presentation *presentation = root->presentation; struct wlr_presentation *presentation = root->presentation;
if (presentation) { if (presentation) {
@ -38,7 +38,7 @@ static void handle_scene_buffer_output_present(
} }
} }
static void handle_scene_buffer_frame_done( static void handle_scene_raster_frame_done(
struct wl_listener *listener, void *data) { struct wl_listener *listener, void *data) {
struct wlr_scene_surface *surface = struct wlr_scene_surface *surface =
wl_container_of(listener, surface, frame_done); wl_container_of(listener, surface, frame_done);
@ -52,53 +52,60 @@ static void scene_surface_handle_surface_destroy(
struct wlr_scene_surface *surface = struct wlr_scene_surface *surface =
wl_container_of(listener, surface, surface_destroy); wl_container_of(listener, surface, surface_destroy);
wlr_scene_node_destroy(&surface->buffer->node); wlr_scene_node_destroy(&surface->raster->node);
} }
static void set_buffer_with_surface_state(struct wlr_scene_buffer *scene_buffer, static void set_raster_with_surface_state(struct wlr_scene_raster *scene_raster,
struct wlr_surface *surface) { struct wlr_surface *surface) {
struct wlr_surface_state *state = &surface->current; struct wlr_surface_state *state = &surface->current;
struct wlr_fbox src_box; struct wlr_fbox src_box;
wlr_surface_get_buffer_source_box(surface, &src_box); wlr_surface_get_buffer_source_box(surface, &src_box);
wlr_scene_buffer_set_source_box(scene_buffer, &src_box); wlr_scene_raster_set_source_box(scene_raster, &src_box);
wlr_scene_buffer_set_dest_size(scene_buffer, state->width, state->height); wlr_scene_raster_set_dest_size(scene_raster, state->width, state->height);
wlr_scene_buffer_set_transform(scene_buffer, state->transform); wlr_scene_raster_set_transform(scene_raster, state->transform);
struct wlr_raster *raster = NULL;
if (surface->current.buffer) { if (surface->current.buffer) {
wlr_scene_buffer_set_buffer_with_damage(scene_buffer, raster = wlr_raster_create(surface->current.buffer);
surface->current.buffer, &surface->buffer_damage);
} else {
wlr_scene_buffer_set_buffer(scene_buffer, NULL);
} }
if (raster) {
wlr_scene_raster_set_raster_with_damage(scene_raster,
raster, &surface->buffer_damage);
} else {
wlr_scene_raster_set_raster(scene_raster, NULL);
}
wlr_raster_unlock(raster);
} }
static void handle_scene_surface_surface_commit( static void handle_scene_surface_surface_commit(
struct wl_listener *listener, void *data) { struct wl_listener *listener, void *data) {
struct wlr_scene_surface *surface = struct wlr_scene_surface *surface =
wl_container_of(listener, surface, surface_commit); wl_container_of(listener, surface, surface_commit);
struct wlr_scene_buffer *scene_buffer = surface->buffer; struct wlr_scene_raster *scene_raster = surface->raster;
set_buffer_with_surface_state(scene_buffer, surface->surface); set_raster_with_surface_state(scene_raster, surface->surface);
// Even if the surface hasn't submitted damage, schedule a new frame if // Even if the surface hasn't submitted damage, schedule a new frame if
// the client has requested a wl_surface.frame callback. Check if the node // the client has requested a wl_surface.frame callback. Check if the node
// is visible. If not, the client will never receive a frame_done event // is visible. If not, the client will never receive a frame_done event
// anyway so it doesn't make sense to schedule here. // anyway so it doesn't make sense to schedule here.
int lx, ly; int lx, ly;
bool enabled = wlr_scene_node_coords(&scene_buffer->node, &lx, &ly); bool enabled = wlr_scene_node_coords(&scene_raster->node, &lx, &ly);
if (!wl_list_empty(&surface->surface->current.frame_callback_list) && if (!wl_list_empty(&surface->surface->current.frame_callback_list) &&
surface->buffer->primary_output != NULL && enabled) { surface->raster->primary_output != NULL && enabled) {
wlr_output_schedule_frame(surface->buffer->primary_output->output); wlr_output_schedule_frame(surface->raster->primary_output->output);
} }
} }
static bool scene_buffer_point_accepts_input(struct wlr_scene_buffer *scene_buffer, static bool scene_raster_point_accepts_input(struct wlr_scene_raster *scene_raster,
int sx, int sy) { int sx, int sy) {
struct wlr_scene_surface *scene_surface = struct wlr_scene_surface *scene_surface =
wlr_scene_surface_from_buffer(scene_buffer); wlr_scene_surface_from_raster(scene_raster);
return wlr_surface_point_accepts_input(scene_surface->surface, sx, sy); return wlr_surface_point_accepts_input(scene_surface->surface, sx, sy);
} }
@ -123,10 +130,10 @@ static const struct wlr_addon_interface surface_addon_impl = {
.destroy = surface_addon_destroy, .destroy = surface_addon_destroy,
}; };
struct wlr_scene_surface *wlr_scene_surface_from_buffer( struct wlr_scene_surface *wlr_scene_surface_from_raster(
struct wlr_scene_buffer *scene_buffer) { struct wlr_scene_raster *scene_raster) {
struct wlr_addon *addon = wlr_addon_find(&scene_buffer->node.addons, struct wlr_addon *addon = wlr_addon_find(&scene_raster->node.addons,
scene_buffer, &surface_addon_impl); scene_raster, &surface_addon_impl);
if (!addon) { if (!addon) {
return NULL; return NULL;
} }
@ -142,27 +149,27 @@ struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_tree *parent
return NULL; return NULL;
} }
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_create(parent, NULL); struct wlr_scene_raster *scene_raster = wlr_scene_raster_create(parent, NULL);
if (!scene_buffer) { if (!scene_raster) {
free(surface); free(surface);
return NULL; return NULL;
} }
surface->buffer = scene_buffer; surface->raster = scene_raster;
surface->surface = wlr_surface; surface->surface = wlr_surface;
scene_buffer->point_accepts_input = scene_buffer_point_accepts_input; scene_raster->point_accepts_input = scene_raster_point_accepts_input;
surface->output_enter.notify = handle_scene_buffer_output_enter; surface->output_enter.notify = handle_scene_raster_output_enter;
wl_signal_add(&scene_buffer->events.output_enter, &surface->output_enter); wl_signal_add(&scene_raster->events.output_enter, &surface->output_enter);
surface->output_leave.notify = handle_scene_buffer_output_leave; surface->output_leave.notify = handle_scene_raster_output_leave;
wl_signal_add(&scene_buffer->events.output_leave, &surface->output_leave); wl_signal_add(&scene_raster->events.output_leave, &surface->output_leave);
surface->output_present.notify = handle_scene_buffer_output_present; surface->output_present.notify = handle_scene_raster_output_present;
wl_signal_add(&scene_buffer->events.output_present, &surface->output_present); wl_signal_add(&scene_raster->events.output_present, &surface->output_present);
surface->frame_done.notify = handle_scene_buffer_frame_done; surface->frame_done.notify = handle_scene_raster_frame_done;
wl_signal_add(&scene_buffer->events.frame_done, &surface->frame_done); wl_signal_add(&scene_raster->events.frame_done, &surface->frame_done);
surface->surface_destroy.notify = scene_surface_handle_surface_destroy; surface->surface_destroy.notify = scene_surface_handle_surface_destroy;
wl_signal_add(&wlr_surface->events.destroy, &surface->surface_destroy); wl_signal_add(&wlr_surface->events.destroy, &surface->surface_destroy);
@ -170,10 +177,10 @@ struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_tree *parent
surface->surface_commit.notify = handle_scene_surface_surface_commit; surface->surface_commit.notify = handle_scene_surface_surface_commit;
wl_signal_add(&wlr_surface->events.commit, &surface->surface_commit); wl_signal_add(&wlr_surface->events.commit, &surface->surface_commit);
wlr_addon_init(&surface->addon, &scene_buffer->node.addons, wlr_addon_init(&surface->addon, &scene_raster->node.addons,
scene_buffer, &surface_addon_impl); scene_raster, &surface_addon_impl);
set_buffer_with_surface_state(scene_buffer, wlr_surface); set_raster_with_surface_state(scene_raster, wlr_surface);
return surface; return surface;
} }

View file

@ -28,10 +28,10 @@ static struct wlr_scene_rect *scene_rect_from_node(
return (struct wlr_scene_rect *)node; return (struct wlr_scene_rect *)node;
} }
struct wlr_scene_buffer *wlr_scene_buffer_from_node( struct wlr_scene_raster *wlr_scene_raster_from_node(
struct wlr_scene_node *node) { struct wlr_scene_node *node) {
assert(node->type == WLR_SCENE_NODE_BUFFER); assert(node->type == WLR_SCENE_NODE_RASTER);
return (struct wlr_scene_buffer *)node; return (struct wlr_scene_raster *)node;
} }
struct wlr_scene *scene_node_get_root(struct wlr_scene_node *node) { struct wlr_scene *scene_node_get_root(struct wlr_scene_node *node) {
@ -87,22 +87,21 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
wlr_signal_emit_safe(&node->events.destroy, NULL); wlr_signal_emit_safe(&node->events.destroy, NULL);
struct wlr_scene *scene = scene_node_get_root(node); struct wlr_scene *scene = scene_node_get_root(node);
if (node->type == WLR_SCENE_NODE_BUFFER) { if (node->type == WLR_SCENE_NODE_RASTER) {
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node); struct wlr_scene_raster *scene_raster = wlr_scene_raster_from_node(node);
uint64_t active = scene_buffer->active_outputs; uint64_t active = scene_raster->active_outputs;
if (active) { if (active) {
struct wlr_scene_output *scene_output; struct wlr_scene_output *scene_output;
wl_list_for_each(scene_output, &scene->outputs, link) { wl_list_for_each(scene_output, &scene->outputs, link) {
if (active & (1ull << scene_output->index)) { if (active & (1ull << scene_output->index)) {
wlr_signal_emit_safe(&scene_buffer->events.output_leave, wlr_signal_emit_safe(&scene_raster->events.output_leave,
scene_output); scene_output);
} }
} }
} }
wlr_raster_unlock(scene_buffer->raster); wlr_raster_unlock(scene_raster->raster);
wlr_buffer_unlock(scene_buffer->buffer);
} else if (node->type == WLR_SCENE_NODE_TREE) { } else if (node->type == WLR_SCENE_NODE_TREE) {
struct wlr_scene_tree *scene_tree = scene_tree_from_node(node); struct wlr_scene_tree *scene_tree = scene_tree_from_node(node);
@ -182,16 +181,16 @@ struct wlr_scene_tree *wlr_scene_tree_create(struct wlr_scene_tree *parent) {
static void scene_node_get_size(struct wlr_scene_node *node, int *lx, int *ly); static void scene_node_get_size(struct wlr_scene_node *node, int *lx, int *ly);
// This function must be called whenever the coordinates/dimensions of a scene // This function must be called whenever the coordinates/dimensions of a scene
// buffer or scene output change. It is not necessary to call when a scene // raster or scene output change. It is not necessary to call when a scene
// buffer's node is enabled/disabled or obscured by other nodes. // raster's node is enabled/disabled or obscured by other nodes.
static void scene_buffer_update_outputs(struct wlr_scene_buffer *scene_buffer, static void scene_raster_update_outputs(struct wlr_scene_raster *scene_raster,
int lx, int ly, struct wlr_scene *scene, int lx, int ly, struct wlr_scene *scene,
struct wlr_scene_output *ignore) { struct wlr_scene_output *ignore) {
struct wlr_box buffer_box = { .x = lx, .y = ly }; struct wlr_box raster_box = { .x = lx, .y = ly };
scene_node_get_size(&scene_buffer->node, &buffer_box.width, &buffer_box.height); scene_node_get_size(&scene_raster->node, &raster_box.width, &raster_box.height);
int largest_overlap = 0; int largest_overlap = 0;
scene_buffer->primary_output = NULL; scene_raster->primary_output = NULL;
uint64_t active_outputs = 0; uint64_t active_outputs = 0;
@ -215,21 +214,21 @@ static void scene_buffer_update_outputs(struct wlr_scene_buffer *scene_buffer,
&output_box.width, &output_box.height); &output_box.width, &output_box.height);
struct wlr_box intersection; struct wlr_box intersection;
bool intersects = wlr_box_intersection(&intersection, &buffer_box, &output_box); bool intersects = wlr_box_intersection(&intersection, &raster_box, &output_box);
if (intersects) { if (intersects) {
int overlap = intersection.width * intersection.height; int overlap = intersection.width * intersection.height;
if (overlap > largest_overlap) { if (overlap > largest_overlap) {
largest_overlap = overlap; largest_overlap = overlap;
scene_buffer->primary_output = scene_output; scene_raster->primary_output = scene_output;
} }
active_outputs |= 1ull << scene_output->index; active_outputs |= 1ull << scene_output->index;
} }
} }
uint64_t old_active = scene_buffer->active_outputs; uint64_t old_active = scene_raster->active_outputs;
scene_buffer->active_outputs = active_outputs; scene_raster->active_outputs = active_outputs;
wl_list_for_each(scene_output, &scene->outputs, link) { wl_list_for_each(scene_output, &scene->outputs, link) {
uint64_t mask = 1ull << scene_output->index; uint64_t mask = 1ull << scene_output->index;
@ -237,9 +236,9 @@ static void scene_buffer_update_outputs(struct wlr_scene_buffer *scene_buffer,
bool intersects_before = old_active & mask; bool intersects_before = old_active & mask;
if (intersects && !intersects_before) { if (intersects && !intersects_before) {
wlr_signal_emit_safe(&scene_buffer->events.output_enter, scene_output); wlr_signal_emit_safe(&scene_raster->events.output_enter, scene_output);
} else if (!intersects && intersects_before) { } else if (!intersects && intersects_before) {
wlr_signal_emit_safe(&scene_buffer->events.output_leave, scene_output); wlr_signal_emit_safe(&scene_raster->events.output_leave, scene_output);
} }
} }
} }
@ -247,10 +246,10 @@ static void scene_buffer_update_outputs(struct wlr_scene_buffer *scene_buffer,
static void _scene_node_update_outputs(struct wlr_scene_node *node, static void _scene_node_update_outputs(struct wlr_scene_node *node,
int lx, int ly, struct wlr_scene *scene, int lx, int ly, struct wlr_scene *scene,
struct wlr_scene_output *ignore) { struct wlr_scene_output *ignore) {
if (node->type == WLR_SCENE_NODE_BUFFER) { if (node->type == WLR_SCENE_NODE_RASTER) {
struct wlr_scene_buffer *scene_buffer = struct wlr_scene_raster *scene_raster =
wlr_scene_buffer_from_node(node); wlr_scene_raster_from_node(node);
scene_buffer_update_outputs(scene_buffer, lx, ly, scene, ignore); scene_raster_update_outputs(scene_raster, lx, ly, scene, ignore);
} else if (node->type == WLR_SCENE_NODE_TREE) { } else if (node->type == WLR_SCENE_NODE_TREE) {
struct wlr_scene_tree *scene_tree = scene_tree_from_node(node); struct wlr_scene_tree *scene_tree = scene_tree_from_node(node);
struct wlr_scene_node *child; struct wlr_scene_node *child;
@ -308,57 +307,54 @@ void wlr_scene_rect_set_color(struct wlr_scene_rect *rect, const float color[sta
scene_node_damage_whole(&rect->node); scene_node_damage_whole(&rect->node);
} }
struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_tree *parent, struct wlr_scene_raster *wlr_scene_raster_create(struct wlr_scene_tree *parent,
struct wlr_buffer *buffer) { struct wlr_raster *raster) {
struct wlr_scene_buffer *scene_buffer = calloc(1, sizeof(*scene_buffer)); struct wlr_scene_raster *scene_raster = calloc(1, sizeof(*scene_raster));
if (scene_buffer == NULL) { if (scene_raster == NULL) {
return NULL; return NULL;
} }
assert(parent); assert(parent);
scene_node_init(&scene_buffer->node, WLR_SCENE_NODE_BUFFER, parent); scene_node_init(&scene_raster->node, WLR_SCENE_NODE_RASTER, parent);
if (buffer) { if (raster) {
scene_buffer->buffer = wlr_buffer_lock(buffer); scene_raster->raster = wlr_raster_lock(raster);
} }
wl_signal_init(&scene_buffer->events.output_enter); wl_signal_init(&scene_raster->events.output_enter);
wl_signal_init(&scene_buffer->events.output_leave); wl_signal_init(&scene_raster->events.output_leave);
wl_signal_init(&scene_buffer->events.output_present); wl_signal_init(&scene_raster->events.output_present);
wl_signal_init(&scene_buffer->events.frame_done); wl_signal_init(&scene_raster->events.frame_done);
scene_node_damage_whole(&scene_buffer->node); scene_node_damage_whole(&scene_raster->node);
scene_node_update_outputs(&scene_buffer->node, NULL); scene_node_update_outputs(&scene_raster->node, NULL);
return scene_buffer; return scene_raster;
} }
void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buffer, void wlr_scene_raster_set_raster_with_damage(struct wlr_scene_raster *scene_raster,
struct wlr_buffer *buffer, pixman_region32_t *damage) { struct wlr_raster *raster, pixman_region32_t *damage) {
// specifying a region for a NULL buffer doesn't make sense. We need to know // specifying a region for a NULL raster doesn't make sense. We need to know
// about the buffer to scale the buffer local coordinates down to scene // about the raster to scale the raster local coordinates down to scene
// coordinates. // coordinates.
assert(buffer || !damage); assert(raster || !damage);
if (buffer != scene_buffer->buffer) { if (raster != scene_raster->raster) {
if (!damage) { if (!damage) {
scene_node_damage_whole(&scene_buffer->node); scene_node_damage_whole(&scene_raster->node);
} }
wlr_raster_unlock(scene_buffer->raster); wlr_raster_unlock(scene_raster->raster);
scene_buffer->raster = NULL; scene_raster->raster = NULL;
wlr_buffer_unlock(scene_buffer->buffer);
if (buffer) { if (raster) {
scene_buffer->buffer = wlr_buffer_lock(buffer); scene_raster->raster = wlr_raster_lock(raster);
} else {
scene_buffer->buffer = NULL;
} }
scene_node_update_outputs(&scene_buffer->node, NULL); scene_node_update_outputs(&scene_raster->node, NULL);
if (!damage) { if (!damage) {
scene_node_damage_whole(&scene_buffer->node); scene_node_damage_whole(&scene_raster->node);
} }
} }
@ -367,41 +363,41 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
} }
int lx, ly; int lx, ly;
if (!wlr_scene_node_coords(&scene_buffer->node, &lx, &ly)) { if (!wlr_scene_node_coords(&scene_raster->node, &lx, &ly)) {
return; return;
} }
struct wlr_fbox box = scene_buffer->src_box; struct wlr_fbox box = scene_raster->src_box;
if (wlr_fbox_empty(&box)) { if (wlr_fbox_empty(&box)) {
box.x = 0; box.x = 0;
box.y = 0; box.y = 0;
if (scene_buffer->transform & WL_OUTPUT_TRANSFORM_90) { if (scene_raster->transform & WL_OUTPUT_TRANSFORM_90) {
box.width = buffer->height; box.width = raster->height;
box.height = buffer->width; box.height = raster->width;
} else { } else {
box.width = buffer->width; box.width = raster->width;
box.height = buffer->height; box.height = raster->height;
} }
} }
double scale_x, scale_y; double scale_x, scale_y;
if (scene_buffer->dst_width || scene_buffer->dst_height) { if (scene_raster->dst_width || scene_raster->dst_height) {
scale_x = scene_buffer->dst_width / box.width; scale_x = scene_raster->dst_width / box.width;
scale_y = scene_buffer->dst_height / box.height; scale_y = scene_raster->dst_height / box.height;
} else { } else {
scale_x = buffer->width / box.width; scale_x = raster->width / box.width;
scale_y = buffer->height / box.height; scale_y = raster->height / box.height;
} }
pixman_region32_t trans_damage; pixman_region32_t trans_damage;
pixman_region32_init(&trans_damage); pixman_region32_init(&trans_damage);
wlr_region_transform(&trans_damage, damage, wlr_region_transform(&trans_damage, damage,
scene_buffer->transform, buffer->width, buffer->height); scene_raster->transform, raster->width, raster->height);
pixman_region32_intersect_rect(&trans_damage, &trans_damage, pixman_region32_intersect_rect(&trans_damage, &trans_damage,
box.x, box.y, box.width, box.height); box.x, box.y, box.width, box.height);
struct wlr_scene *scene = scene_node_get_root(&scene_buffer->node); struct wlr_scene *scene = scene_node_get_root(&scene_raster->node);
struct wlr_scene_output *scene_output; struct wlr_scene_output *scene_output;
wl_list_for_each(scene_output, &scene->outputs, link) { wl_list_for_each(scene_output, &scene->outputs, link) {
float output_scale = scene_output->output->scale; float output_scale = scene_output->output->scale;
@ -421,14 +417,14 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
pixman_region32_fini(&trans_damage); pixman_region32_fini(&trans_damage);
} }
void wlr_scene_buffer_set_buffer(struct wlr_scene_buffer *scene_buffer, void wlr_scene_raster_set_raster(struct wlr_scene_raster *scene_raster,
struct wlr_buffer *buffer) { struct wlr_raster *raster) {
wlr_scene_buffer_set_buffer_with_damage(scene_buffer, buffer, NULL); wlr_scene_raster_set_raster_with_damage(scene_raster, raster, NULL);
} }
void wlr_scene_buffer_set_source_box(struct wlr_scene_buffer *scene_buffer, void wlr_scene_raster_set_source_box(struct wlr_scene_raster *scene_raster,
const struct wlr_fbox *box) { const struct wlr_fbox *box) {
struct wlr_fbox *cur = &scene_buffer->src_box; struct wlr_fbox *cur = &scene_raster->src_box;
if ((wlr_fbox_empty(box) && wlr_fbox_empty(cur)) || if ((wlr_fbox_empty(box) && wlr_fbox_empty(cur)) ||
(box != NULL && memcmp(cur, box, sizeof(*box)) == 0)) { (box != NULL && memcmp(cur, box, sizeof(*box)) == 0)) {
return; return;
@ -440,39 +436,39 @@ void wlr_scene_buffer_set_source_box(struct wlr_scene_buffer *scene_buffer,
memset(cur, 0, sizeof(*cur)); memset(cur, 0, sizeof(*cur));
} }
scene_node_damage_whole(&scene_buffer->node); scene_node_damage_whole(&scene_raster->node);
} }
void wlr_scene_buffer_set_dest_size(struct wlr_scene_buffer *scene_buffer, void wlr_scene_raster_set_dest_size(struct wlr_scene_raster *scene_raster,
int width, int height) { int width, int height) {
if (scene_buffer->dst_width == width && scene_buffer->dst_height == height) { if (scene_raster->dst_width == width && scene_raster->dst_height == height) {
return; return;
} }
scene_node_damage_whole(&scene_buffer->node); scene_node_damage_whole(&scene_raster->node);
scene_buffer->dst_width = width; scene_raster->dst_width = width;
scene_buffer->dst_height = height; scene_raster->dst_height = height;
scene_node_damage_whole(&scene_buffer->node); scene_node_damage_whole(&scene_raster->node);
scene_node_update_outputs(&scene_buffer->node, NULL); scene_node_update_outputs(&scene_raster->node, NULL);
} }
void wlr_scene_buffer_set_transform(struct wlr_scene_buffer *scene_buffer, void wlr_scene_raster_set_transform(struct wlr_scene_raster *scene_raster,
enum wl_output_transform transform) { enum wl_output_transform transform) {
if (scene_buffer->transform == transform) { if (scene_raster->transform == transform) {
return; return;
} }
scene_node_damage_whole(&scene_buffer->node); scene_node_damage_whole(&scene_raster->node);
scene_buffer->transform = transform; scene_raster->transform = transform;
scene_node_damage_whole(&scene_buffer->node); scene_node_damage_whole(&scene_raster->node);
scene_node_update_outputs(&scene_buffer->node, NULL); scene_node_update_outputs(&scene_raster->node, NULL);
} }
void wlr_scene_buffer_send_frame_done(struct wlr_scene_buffer *scene_buffer, void wlr_scene_raster_send_frame_done(struct wlr_scene_raster *scene_raster,
struct timespec *now) { struct timespec *now) {
wlr_signal_emit_safe(&scene_buffer->events.frame_done, now); wlr_signal_emit_safe(&scene_raster->events.frame_done, now);
} }
static void scene_node_get_size(struct wlr_scene_node *node, static void scene_node_get_size(struct wlr_scene_node *node,
@ -488,18 +484,18 @@ static void scene_node_get_size(struct wlr_scene_node *node,
*width = scene_rect->width; *width = scene_rect->width;
*height = scene_rect->height; *height = scene_rect->height;
break; break;
case WLR_SCENE_NODE_BUFFER:; case WLR_SCENE_NODE_RASTER:;
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node); struct wlr_scene_raster *scene_raster = wlr_scene_raster_from_node(node);
if (scene_buffer->dst_width > 0 && scene_buffer->dst_height > 0) { if (scene_raster->dst_width > 0 && scene_raster->dst_height > 0) {
*width = scene_buffer->dst_width; *width = scene_raster->dst_width;
*height = scene_buffer->dst_height; *height = scene_raster->dst_height;
} else if (scene_buffer->buffer) { } else if (scene_raster->raster) {
if (scene_buffer->transform & WL_OUTPUT_TRANSFORM_90) { if (scene_raster->transform & WL_OUTPUT_TRANSFORM_90) {
*height = scene_buffer->buffer->width; *height = scene_raster->raster->width;
*width = scene_buffer->buffer->height; *width = scene_raster->raster->height;
} else { } else {
*width = scene_buffer->buffer->width; *width = scene_raster->raster->width;
*height = scene_buffer->buffer->height; *height = scene_raster->raster->height;
} }
} }
break; break;
@ -687,8 +683,8 @@ bool wlr_scene_node_coords(struct wlr_scene_node *node,
return enabled; return enabled;
} }
static void scene_node_for_each_scene_buffer(struct wlr_scene_node *node, static void scene_node_for_each_scene_raster(struct wlr_scene_node *node,
int lx, int ly, wlr_scene_buffer_iterator_func_t user_iterator, int lx, int ly, wlr_scene_raster_iterator_func_t user_iterator,
void *user_data) { void *user_data) {
if (!node->enabled) { if (!node->enabled) {
return; return;
@ -697,21 +693,21 @@ static void scene_node_for_each_scene_buffer(struct wlr_scene_node *node,
lx += node->x; lx += node->x;
ly += node->y; ly += node->y;
if (node->type == WLR_SCENE_NODE_BUFFER) { if (node->type == WLR_SCENE_NODE_RASTER) {
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node); struct wlr_scene_raster *scene_raster = wlr_scene_raster_from_node(node);
user_iterator(scene_buffer, lx, ly, user_data); user_iterator(scene_raster, lx, ly, user_data);
} else if (node->type == WLR_SCENE_NODE_TREE) { } else if (node->type == WLR_SCENE_NODE_TREE) {
struct wlr_scene_tree *scene_tree = scene_tree_from_node(node); struct wlr_scene_tree *scene_tree = scene_tree_from_node(node);
struct wlr_scene_node *child; struct wlr_scene_node *child;
wl_list_for_each(child, &scene_tree->children, link) { wl_list_for_each(child, &scene_tree->children, link) {
scene_node_for_each_scene_buffer(child, lx, ly, user_iterator, user_data); scene_node_for_each_scene_raster(child, lx, ly, user_iterator, user_data);
} }
} }
} }
void wlr_scene_node_for_each_buffer(struct wlr_scene_node *node, void wlr_scene_node_for_each_raster(struct wlr_scene_node *node,
wlr_scene_buffer_iterator_func_t user_iterator, void *user_data) { wlr_scene_raster_iterator_func_t user_iterator, void *user_data) {
scene_node_for_each_scene_buffer(node, 0, 0, user_iterator, user_data); scene_node_for_each_scene_raster(node, 0, 0, user_iterator, user_data);
} }
struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node, struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node,
@ -742,11 +738,11 @@ struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node,
scene_node_get_size(node, &width, &height); scene_node_get_size(node, &width, &height);
intersects = lx >= 0 && lx < width && ly >= 0 && ly < height; intersects = lx >= 0 && lx < width && ly >= 0 && ly < height;
break; break;
case WLR_SCENE_NODE_BUFFER:; case WLR_SCENE_NODE_RASTER:;
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node); struct wlr_scene_raster *scene_raster = wlr_scene_raster_from_node(node);
if (scene_buffer->point_accepts_input) { if (scene_raster->point_accepts_input) {
intersects = scene_buffer->point_accepts_input(scene_buffer, lx, ly); intersects = scene_raster->point_accepts_input(scene_raster, lx, ly);
} else { } else {
int width, height; int width, height;
scene_node_get_size(node, &width, &height); scene_node_get_size(node, &width, &height);
@ -871,24 +867,20 @@ static void render_node_iterator(struct wlr_scene_node *node,
render_rect(output, output_damage, scene_rect->color, &dst_box, render_rect(output, output_damage, scene_rect->color, &dst_box,
output->transform_matrix); output->transform_matrix);
break; break;
case WLR_SCENE_NODE_BUFFER:; case WLR_SCENE_NODE_RASTER:;
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node); struct wlr_scene_raster *scene_raster = wlr_scene_raster_from_node(node);
if (!scene_buffer->buffer) { if (!scene_raster->raster) {
return; return;
} }
if (!scene_buffer->raster) { transform = wlr_output_transform_invert(scene_raster->transform);
scene_buffer->raster = wlr_raster_create(scene_buffer->buffer);
}
transform = wlr_output_transform_invert(scene_buffer->transform);
wlr_matrix_project_box(matrix, &dst_box, transform, 0.0, wlr_matrix_project_box(matrix, &dst_box, transform, 0.0,
output->transform_matrix); output->transform_matrix);
render_raster(output, output_damage, scene_buffer->raster, render_raster(output, output_damage, scene_raster->raster,
&scene_buffer->src_box, &dst_box, matrix); &scene_raster->src_box, &dst_box, matrix);
wlr_signal_emit_safe(&scene_buffer->events.output_present, scene_output); wlr_signal_emit_safe(&scene_raster->events.output_present, scene_output);
break; break;
} }
} }
@ -1143,31 +1135,35 @@ static bool scene_output_scanout(struct wlr_scene_output *scene_output) {
} }
struct wlr_scene_node *node = check_scanout_data.node; struct wlr_scene_node *node = check_scanout_data.node;
struct wlr_buffer *buffer; struct wlr_raster *raster;
switch (node->type) { switch (node->type) {
case WLR_SCENE_NODE_BUFFER:; case WLR_SCENE_NODE_RASTER:;
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node); struct wlr_scene_raster *scene_raster = wlr_scene_raster_from_node(node);
if (scene_buffer->buffer == NULL || if (scene_raster->raster == NULL ||
!wlr_fbox_empty(&scene_buffer->src_box) || !wlr_fbox_empty(&scene_raster->src_box) ||
scene_buffer->transform != output->transform) { scene_raster->transform != output->transform) {
return false; return false;
} }
buffer = scene_buffer->buffer; raster = scene_raster->raster;
break; break;
default: default:
return false; return false;
} }
wlr_output_attach_buffer(output, buffer); if (!raster->buffer) {
return false;
}
wlr_output_attach_buffer(output, raster->buffer);
if (!wlr_output_test(output)) { if (!wlr_output_test(output)) {
wlr_output_rollback(output); wlr_output_rollback(output);
return false; return false;
} }
if (node->type == WLR_SCENE_NODE_BUFFER) { if (node->type == WLR_SCENE_NODE_RASTER) {
struct wlr_scene_buffer *scene_buffer = struct wlr_scene_raster *scene_raster =
wlr_scene_buffer_from_node(node); wlr_scene_raster_from_node(node);
wlr_signal_emit_safe(&scene_buffer->events.output_present, scene_output); wlr_signal_emit_safe(&scene_raster->events.output_present, scene_output);
} }
return wlr_output_commit(output); return wlr_output_commit(output);
@ -1333,12 +1329,12 @@ static void scene_node_send_frame_done(struct wlr_scene_node *node,
return; return;
} }
if (node->type == WLR_SCENE_NODE_BUFFER) { if (node->type == WLR_SCENE_NODE_RASTER) {
struct wlr_scene_buffer *scene_buffer = struct wlr_scene_raster *scene_raster =
wlr_scene_buffer_from_node(node); wlr_scene_raster_from_node(node);
if (scene_buffer->primary_output == scene_output) { if (scene_raster->primary_output == scene_output) {
wlr_scene_buffer_send_frame_done(scene_buffer, now); wlr_scene_raster_send_frame_done(scene_raster, now);
} }
} else if (node->type == WLR_SCENE_NODE_TREE) { } else if (node->type == WLR_SCENE_NODE_TREE) {
struct wlr_scene_tree *scene_tree = scene_tree_from_node(node); struct wlr_scene_tree *scene_tree = scene_tree_from_node(node);
@ -1355,9 +1351,9 @@ void wlr_scene_output_send_frame_done(struct wlr_scene_output *scene_output,
scene_output, now); scene_output, now);
} }
static void scene_output_for_each_scene_buffer(const struct wlr_box *output_box, static void scene_output_for_each_scene_raster(const struct wlr_box *output_box,
struct wlr_scene_node *node, int lx, int ly, struct wlr_scene_node *node, int lx, int ly,
wlr_scene_buffer_iterator_func_t user_iterator, void *user_data) { wlr_scene_raster_iterator_func_t user_iterator, void *user_data) {
if (!node->enabled) { if (!node->enabled) {
return; return;
} }
@ -1365,31 +1361,31 @@ static void scene_output_for_each_scene_buffer(const struct wlr_box *output_box,
lx += node->x; lx += node->x;
ly += node->y; ly += node->y;
if (node->type == WLR_SCENE_NODE_BUFFER) { if (node->type == WLR_SCENE_NODE_RASTER) {
struct wlr_box node_box = { .x = lx, .y = ly }; struct wlr_box node_box = { .x = lx, .y = ly };
scene_node_get_size(node, &node_box.width, &node_box.height); scene_node_get_size(node, &node_box.width, &node_box.height);
struct wlr_box intersection; struct wlr_box intersection;
if (wlr_box_intersection(&intersection, output_box, &node_box)) { if (wlr_box_intersection(&intersection, output_box, &node_box)) {
struct wlr_scene_buffer *scene_buffer = struct wlr_scene_raster *scene_raster =
wlr_scene_buffer_from_node(node); wlr_scene_raster_from_node(node);
user_iterator(scene_buffer, lx, ly, user_data); user_iterator(scene_raster, lx, ly, user_data);
} }
} else if (node->type == WLR_SCENE_NODE_TREE) { } else if (node->type == WLR_SCENE_NODE_TREE) {
struct wlr_scene_tree *scene_tree = scene_tree_from_node(node); struct wlr_scene_tree *scene_tree = scene_tree_from_node(node);
struct wlr_scene_node *child; struct wlr_scene_node *child;
wl_list_for_each(child, &scene_tree->children, link) { wl_list_for_each(child, &scene_tree->children, link) {
scene_output_for_each_scene_buffer(output_box, child, lx, ly, scene_output_for_each_scene_raster(output_box, child, lx, ly,
user_iterator, user_data); user_iterator, user_data);
} }
} }
} }
void wlr_scene_output_for_each_buffer(struct wlr_scene_output *scene_output, void wlr_scene_output_for_each_raster(struct wlr_scene_output *scene_output,
wlr_scene_buffer_iterator_func_t iterator, void *user_data) { wlr_scene_raster_iterator_func_t iterator, void *user_data) {
struct wlr_box box = { .x = scene_output->x, .y = scene_output->y }; struct wlr_box box = { .x = scene_output->x, .y = scene_output->y };
wlr_output_effective_resolution(scene_output->output, wlr_output_effective_resolution(scene_output->output,
&box.width, &box.height); &box.width, &box.height);
scene_output_for_each_scene_buffer(&box, &scene_output->scene->tree.node, 0, 0, scene_output_for_each_scene_raster(&box, &scene_output->scene->tree.node, 0, 0,
iterator, user_data); iterator, user_data);
} }