wlr_scene_buffer: Rework to use wlr_raster

This commit is contained in:
Alexander Orzechowski 2022-06-24 21:10:47 -04:00
parent 605c4aed38
commit a193d450ed
6 changed files with 252 additions and 250 deletions

View file

@ -343,12 +343,12 @@ static struct tinywl_view *desktop_view_at(
* surface in the surface tree of a tinywl_view. */
struct wlr_scene_node *node = wlr_scene_node_at(
&server->scene->tree.node, lx, ly, sx, sy);
if (node == NULL || node->type != WLR_SCENE_NODE_BUFFER) {
if (node == NULL || node->type != WLR_SCENE_NODE_RASTER) {
return NULL;
}
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
struct wlr_scene_raster *scene_raster = wlr_scene_raster_from_node(node);
struct wlr_scene_surface *scene_surface =
wlr_scene_surface_from_buffer(scene_buffer);
wlr_scene_surface_from_raster(scene_raster);
if (!scene_surface) {
return NULL;
}