wlr_scene_buffer: Rework to use wlr_raster

This commit is contained in:
Alexander Orzechowski 2022-06-24 21:10:47 -04:00
parent 605c4aed38
commit a193d450ed
6 changed files with 252 additions and 250 deletions

View file

@ -99,7 +99,7 @@ static void surface_handle_commit(struct wl_listener *listener, void *data) {
static void surface_handle_destroy(struct wl_listener *listener, void *data) {
struct surface *surface = wl_container_of(listener, surface, destroy);
wlr_scene_node_destroy(&surface->scene_surface->buffer->node);
wlr_scene_node_destroy(&surface->scene_surface->raster->node);
wlr_scene_node_destroy(&surface->border->node);
wl_list_remove(&surface->destroy.link);
wl_list_remove(&surface->link);
@ -129,7 +129,7 @@ static void server_handle_new_surface(struct wl_listener *listener,
surface->scene_surface =
wlr_scene_surface_create(&server->scene->tree, wlr_surface);
wlr_scene_node_set_position(&surface->scene_surface->buffer->node,
wlr_scene_node_set_position(&surface->scene_surface->raster->node,
pos + border_width, pos + border_width);
}