wlr_scene_buffer: Rework to use wlr_raster

This commit is contained in:
Alexander Orzechowski 2022-06-24 21:10:47 -04:00
parent 605c4aed38
commit a193d450ed
6 changed files with 252 additions and 250 deletions

View file

@ -99,7 +99,7 @@ static void surface_handle_commit(struct wl_listener *listener, void *data) {
static void surface_handle_destroy(struct wl_listener *listener, void *data) {
struct surface *surface = wl_container_of(listener, surface, destroy);
wlr_scene_node_destroy(&surface->scene_surface->buffer->node);
wlr_scene_node_destroy(&surface->scene_surface->raster->node);
wlr_scene_node_destroy(&surface->border->node);
wl_list_remove(&surface->destroy.link);
wl_list_remove(&surface->link);
@ -129,7 +129,7 @@ static void server_handle_new_surface(struct wl_listener *listener,
surface->scene_surface =
wlr_scene_surface_create(&server->scene->tree, wlr_surface);
wlr_scene_node_set_position(&surface->scene_surface->buffer->node,
wlr_scene_node_set_position(&surface->scene_surface->raster->node,
pos + border_width, pos + border_width);
}

View file

@ -31,21 +31,21 @@ struct wlr_xdg_surface;
struct wlr_layer_surface_v1;
struct wlr_scene_node;
struct wlr_scene_buffer;
struct wlr_scene_raster;
typedef void (*wlr_scene_node_iterator_func_t)(struct wlr_scene_node *node,
int sx, int sy, void *data);
typedef bool (*wlr_scene_buffer_point_accepts_input_func_t)(
struct wlr_scene_buffer *buffer, int sx, int sy);
typedef bool (*wlr_scene_raster_point_accepts_input_func_t)(
struct wlr_scene_raster *raster, int sx, int sy);
typedef void (*wlr_scene_buffer_iterator_func_t)(
struct wlr_scene_buffer *buffer, int sx, int sy, void *user_data);
typedef void (*wlr_scene_raster_iterator_func_t)(
struct wlr_scene_raster *raster, int sx, int sy, void *user_data);
enum wlr_scene_node_type {
WLR_SCENE_NODE_TREE,
WLR_SCENE_NODE_RECT,
WLR_SCENE_NODE_BUFFER,
WLR_SCENE_NODE_RASTER,
};
/** A node is an object in the scene. */
@ -98,7 +98,7 @@ struct wlr_scene {
/** A scene-graph node displaying a single surface. */
struct wlr_scene_surface {
struct wlr_scene_buffer *buffer;
struct wlr_scene_raster *raster;
struct wlr_surface *surface;
// private state
@ -120,12 +120,12 @@ struct wlr_scene_rect {
float color[4];
};
/** A scene-graph node displaying a buffer */
struct wlr_scene_buffer {
/** A scene-graph node displaying a raster */
struct wlr_scene_raster {
struct wlr_scene_node node;
// May be NULL
struct wlr_buffer *buffer;
struct wlr_raster *raster;
struct {
struct wl_signal output_enter; // struct wlr_scene_output
@ -135,11 +135,11 @@ struct wlr_scene_buffer {
} events;
// May be NULL
wlr_scene_buffer_point_accepts_input_func_t point_accepts_input;
wlr_scene_raster_point_accepts_input_func_t point_accepts_input;
/**
* The output that the largest area of this buffer is displayed on.
* This may be NULL if the buffer is not currently displayed on any
* The output that the largest area of this raster is displayed on.
* This may be NULL if the raster is not currently displayed on any
* outputs. This is the output that should be used for frame callbacks,
* presentation feedback, etc.
*/
@ -148,7 +148,6 @@ struct wlr_scene_buffer {
// private state
uint64_t active_outputs;
struct wlr_raster *raster;
struct wlr_fbox src_box;
int dst_width, dst_height;
enum wl_output_transform transform;
@ -240,12 +239,12 @@ void wlr_scene_node_reparent(struct wlr_scene_node *node,
*/
bool wlr_scene_node_coords(struct wlr_scene_node *node, int *lx, int *ly);
/**
* Call `iterator` on each buffer in the scene-graph, with the buffer's
* Call `iterator` on each raster in the scene-graph, with the raster's
* position in layout coordinates. The function is called from root to leaves
* (in rendering order).
*/
void wlr_scene_node_for_each_buffer(struct wlr_scene_node *node,
wlr_scene_buffer_iterator_func_t iterator, void *user_data);
void wlr_scene_node_for_each_raster(struct wlr_scene_node *node,
wlr_scene_raster_iterator_func_t iterator, void *user_data);
/**
* Find the topmost node in this scene-graph that contains the point at the
* given layout-local coordinates. (For surface nodes, this means accepting
@ -285,14 +284,14 @@ struct wlr_scene_tree *wlr_scene_tree_create(struct wlr_scene_tree *parent);
struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_tree *parent,
struct wlr_surface *surface);
struct wlr_scene_buffer *wlr_scene_buffer_from_node(struct wlr_scene_node *node);
struct wlr_scene_raster *wlr_scene_raster_from_node(struct wlr_scene_node *node);
/**
* If this buffer is backed by a surface, then the struct wlr_scene_surface is
* If this raster is backed by a surface, then the struct wlr_scene_surface is
* returned. If not, NULL will be returned.
*/
struct wlr_scene_surface *wlr_scene_surface_from_buffer(
struct wlr_scene_buffer *scene_buffer);
struct wlr_scene_surface *wlr_scene_surface_from_raster(
struct wlr_scene_raster *scene_raster);
/**
* Add a node displaying a solid-colored rectangle to the scene-graph.
@ -311,59 +310,59 @@ void wlr_scene_rect_set_size(struct wlr_scene_rect *rect, int width, int height)
void wlr_scene_rect_set_color(struct wlr_scene_rect *rect, const float color[static 4]);
/**
* Add a node displaying a buffer to the scene-graph.
* Add a node displaying a raster to the scene-graph.
*
* If the buffer is NULL, this node will not be displayed.
* If the raster is NULL, this node will not be displayed.
*/
struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_tree *parent,
struct wlr_buffer *buffer);
struct wlr_scene_raster *wlr_scene_raster_create(struct wlr_scene_tree *parent,
struct wlr_raster *raster);
/**
* Sets the buffer's backing buffer.
* Sets the raster's backing raster.
*
* If the buffer is NULL, the buffer node will not be displayed.
* If the raster is NULL, the raster node will not be displayed.
*/
void wlr_scene_buffer_set_buffer(struct wlr_scene_buffer *scene_buffer,
struct wlr_buffer *buffer);
void wlr_scene_raster_set_raster(struct wlr_scene_raster *scene_raster,
struct wlr_raster *raster);
/**
* Sets the buffer's backing buffer with a custom damage region.
* Sets the raster's backing raster with a custom damage region.
*
* The damage region is in buffer-local coordinates. If the region is NULL,
* the whole buffer node will be damaged.
* The damage region is in raster-local coordinates. If the region is NULL,
* the whole raster node will be damaged.
*/
void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buffer,
struct wlr_buffer *buffer, pixman_region32_t *region);
void wlr_scene_raster_set_raster_with_damage(struct wlr_scene_raster *scene_raster,
struct wlr_raster *raster, pixman_region32_t *region);
/**
* Set the source rectangle describing the region of the buffer which will be
* sampled to render this node. This allows cropping the buffer.
* Set the source rectangle describing the region of the raster which will be
* sampled to render this node. This allows cropping the raster.
*
* If NULL, the whole buffer is sampled. By default, the source box is NULL.
* If NULL, the whole raster is sampled. By default, the source box is NULL.
*/
void wlr_scene_buffer_set_source_box(struct wlr_scene_buffer *scene_buffer,
void wlr_scene_raster_set_source_box(struct wlr_scene_raster *scene_raster,
const struct wlr_fbox *box);
/**
* Set the destination size describing the region of the scene-graph the buffer
* will be painted onto. This allows scaling the buffer.
* Set the destination size describing the region of the scene-graph the raster
* will be painted onto. This allows scaling the raster.
*
* If zero, the destination size will be the buffer size. By default, the
* If zero, the destination size will be the raster size. By default, the
* destination size is zero.
*/
void wlr_scene_buffer_set_dest_size(struct wlr_scene_buffer *scene_buffer,
void wlr_scene_raster_set_dest_size(struct wlr_scene_raster *scene_raster,
int width, int height);
/**
* Set a transform which will be applied to the buffer.
* Set a transform which will be applied to the raster.
*/
void wlr_scene_buffer_set_transform(struct wlr_scene_buffer *scene_buffer,
void wlr_scene_raster_set_transform(struct wlr_scene_raster *scene_raster,
enum wl_output_transform transform);
/**
* Calls the buffer's frame_done signal.
* Calls the raster's frame_done signal.
*/
void wlr_scene_buffer_send_frame_done(struct wlr_scene_buffer *scene_buffer,
void wlr_scene_raster_send_frame_done(struct wlr_scene_raster *scene_raster,
struct timespec *now);
/**
@ -394,12 +393,12 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output);
void wlr_scene_output_send_frame_done(struct wlr_scene_output *scene_output,
struct timespec *now);
/**
* Call `iterator` on each buffer in the scene-graph visible on the output,
* with the buffer's position in layout coordinates. The function is called
* Call `iterator` on each raster in the scene-graph visible on the output,
* with the raster's position in layout coordinates. The function is called
* from root to leaves (in rendering order).
*/
void wlr_scene_output_for_each_buffer(struct wlr_scene_output *scene_output,
wlr_scene_buffer_iterator_func_t iterator, void *user_data);
void wlr_scene_output_for_each_raster(struct wlr_scene_output *scene_output,
wlr_scene_raster_iterator_func_t iterator, void *user_data);
/**
* Get a scene-graph output from a struct wlr_output.
*

View file

@ -343,12 +343,12 @@ static struct tinywl_view *desktop_view_at(
* surface in the surface tree of a tinywl_view. */
struct wlr_scene_node *node = wlr_scene_node_at(
&server->scene->tree.node, lx, ly, sx, sy);
if (node == NULL || node->type != WLR_SCENE_NODE_BUFFER) {
if (node == NULL || node->type != WLR_SCENE_NODE_RASTER) {
return NULL;
}
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
struct wlr_scene_raster *scene_raster = wlr_scene_raster_from_node(node);
struct wlr_scene_surface *scene_surface =
wlr_scene_surface_from_buffer(scene_buffer);
wlr_scene_surface_from_raster(scene_raster);
if (!scene_surface) {
return NULL;
}

View file

@ -81,9 +81,9 @@ static void subsurface_tree_reconfigure(
}
if (prev != NULL) {
wlr_scene_node_place_above(&subsurface_tree->scene_surface->buffer->node, prev);
wlr_scene_node_place_above(&subsurface_tree->scene_surface->raster->node, prev);
}
prev = &subsurface_tree->scene_surface->buffer->node;
prev = &subsurface_tree->scene_surface->raster->node;
wl_list_for_each(subsurface, &surface->current.subsurfaces_above,
current.link) {

View file

@ -3,7 +3,7 @@
#include <wlr/types/wlr_presentation_time.h>
#include "types/wlr_scene.h"
static void handle_scene_buffer_output_enter(
static void handle_scene_raster_output_enter(
struct wl_listener *listener, void *data) {
struct wlr_scene_surface *surface =
wl_container_of(listener, surface, output_enter);
@ -12,7 +12,7 @@ static void handle_scene_buffer_output_enter(
wlr_surface_send_enter(surface->surface, output->output);
}
static void handle_scene_buffer_output_leave(
static void handle_scene_raster_output_leave(
struct wl_listener *listener, void *data) {
struct wlr_scene_surface *surface =
wl_container_of(listener, surface, output_leave);
@ -21,14 +21,14 @@ static void handle_scene_buffer_output_leave(
wlr_surface_send_leave(surface->surface, output->output);
}
static void handle_scene_buffer_output_present(
static void handle_scene_raster_output_present(
struct wl_listener *listener, void *data) {
struct wlr_scene_surface *surface =
wl_container_of(listener, surface, output_present);
struct wlr_scene_output *scene_output = data;
if (surface->buffer->primary_output == scene_output) {
struct wlr_scene *root = scene_node_get_root(&surface->buffer->node);
if (surface->raster->primary_output == scene_output) {
struct wlr_scene *root = scene_node_get_root(&surface->raster->node);
struct wlr_presentation *presentation = root->presentation;
if (presentation) {
@ -38,7 +38,7 @@ static void handle_scene_buffer_output_present(
}
}
static void handle_scene_buffer_frame_done(
static void handle_scene_raster_frame_done(
struct wl_listener *listener, void *data) {
struct wlr_scene_surface *surface =
wl_container_of(listener, surface, frame_done);
@ -52,53 +52,60 @@ static void scene_surface_handle_surface_destroy(
struct wlr_scene_surface *surface =
wl_container_of(listener, surface, surface_destroy);
wlr_scene_node_destroy(&surface->buffer->node);
wlr_scene_node_destroy(&surface->raster->node);
}
static void set_buffer_with_surface_state(struct wlr_scene_buffer *scene_buffer,
static void set_raster_with_surface_state(struct wlr_scene_raster *scene_raster,
struct wlr_surface *surface) {
struct wlr_surface_state *state = &surface->current;
struct wlr_fbox src_box;
wlr_surface_get_buffer_source_box(surface, &src_box);
wlr_scene_buffer_set_source_box(scene_buffer, &src_box);
wlr_scene_raster_set_source_box(scene_raster, &src_box);
wlr_scene_buffer_set_dest_size(scene_buffer, state->width, state->height);
wlr_scene_buffer_set_transform(scene_buffer, state->transform);
wlr_scene_raster_set_dest_size(scene_raster, state->width, state->height);
wlr_scene_raster_set_transform(scene_raster, state->transform);
struct wlr_raster *raster = NULL;
if (surface->current.buffer) {
wlr_scene_buffer_set_buffer_with_damage(scene_buffer,
surface->current.buffer, &surface->buffer_damage);
} else {
wlr_scene_buffer_set_buffer(scene_buffer, NULL);
raster = wlr_raster_create(surface->current.buffer);
}
if (raster) {
wlr_scene_raster_set_raster_with_damage(scene_raster,
raster, &surface->buffer_damage);
} else {
wlr_scene_raster_set_raster(scene_raster, NULL);
}
wlr_raster_unlock(raster);
}
static void handle_scene_surface_surface_commit(
struct wl_listener *listener, void *data) {
struct wlr_scene_surface *surface =
wl_container_of(listener, surface, surface_commit);
struct wlr_scene_buffer *scene_buffer = surface->buffer;
struct wlr_scene_raster *scene_raster = surface->raster;
set_buffer_with_surface_state(scene_buffer, surface->surface);
set_raster_with_surface_state(scene_raster, surface->surface);
// Even if the surface hasn't submitted damage, schedule a new frame if
// the client has requested a wl_surface.frame callback. Check if the node
// is visible. If not, the client will never receive a frame_done event
// anyway so it doesn't make sense to schedule here.
int lx, ly;
bool enabled = wlr_scene_node_coords(&scene_buffer->node, &lx, &ly);
bool enabled = wlr_scene_node_coords(&scene_raster->node, &lx, &ly);
if (!wl_list_empty(&surface->surface->current.frame_callback_list) &&
surface->buffer->primary_output != NULL && enabled) {
wlr_output_schedule_frame(surface->buffer->primary_output->output);
surface->raster->primary_output != NULL && enabled) {
wlr_output_schedule_frame(surface->raster->primary_output->output);
}
}
static bool scene_buffer_point_accepts_input(struct wlr_scene_buffer *scene_buffer,
static bool scene_raster_point_accepts_input(struct wlr_scene_raster *scene_raster,
int sx, int sy) {
struct wlr_scene_surface *scene_surface =
wlr_scene_surface_from_buffer(scene_buffer);
wlr_scene_surface_from_raster(scene_raster);
return wlr_surface_point_accepts_input(scene_surface->surface, sx, sy);
}
@ -123,10 +130,10 @@ static const struct wlr_addon_interface surface_addon_impl = {
.destroy = surface_addon_destroy,
};
struct wlr_scene_surface *wlr_scene_surface_from_buffer(
struct wlr_scene_buffer *scene_buffer) {
struct wlr_addon *addon = wlr_addon_find(&scene_buffer->node.addons,
scene_buffer, &surface_addon_impl);
struct wlr_scene_surface *wlr_scene_surface_from_raster(
struct wlr_scene_raster *scene_raster) {
struct wlr_addon *addon = wlr_addon_find(&scene_raster->node.addons,
scene_raster, &surface_addon_impl);
if (!addon) {
return NULL;
}
@ -142,27 +149,27 @@ struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_tree *parent
return NULL;
}
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_create(parent, NULL);
if (!scene_buffer) {
struct wlr_scene_raster *scene_raster = wlr_scene_raster_create(parent, NULL);
if (!scene_raster) {
free(surface);
return NULL;
}
surface->buffer = scene_buffer;
surface->raster = scene_raster;
surface->surface = wlr_surface;
scene_buffer->point_accepts_input = scene_buffer_point_accepts_input;
scene_raster->point_accepts_input = scene_raster_point_accepts_input;
surface->output_enter.notify = handle_scene_buffer_output_enter;
wl_signal_add(&scene_buffer->events.output_enter, &surface->output_enter);
surface->output_enter.notify = handle_scene_raster_output_enter;
wl_signal_add(&scene_raster->events.output_enter, &surface->output_enter);
surface->output_leave.notify = handle_scene_buffer_output_leave;
wl_signal_add(&scene_buffer->events.output_leave, &surface->output_leave);
surface->output_leave.notify = handle_scene_raster_output_leave;
wl_signal_add(&scene_raster->events.output_leave, &surface->output_leave);
surface->output_present.notify = handle_scene_buffer_output_present;
wl_signal_add(&scene_buffer->events.output_present, &surface->output_present);
surface->output_present.notify = handle_scene_raster_output_present;
wl_signal_add(&scene_raster->events.output_present, &surface->output_present);
surface->frame_done.notify = handle_scene_buffer_frame_done;
wl_signal_add(&scene_buffer->events.frame_done, &surface->frame_done);
surface->frame_done.notify = handle_scene_raster_frame_done;
wl_signal_add(&scene_raster->events.frame_done, &surface->frame_done);
surface->surface_destroy.notify = scene_surface_handle_surface_destroy;
wl_signal_add(&wlr_surface->events.destroy, &surface->surface_destroy);
@ -170,10 +177,10 @@ struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_tree *parent
surface->surface_commit.notify = handle_scene_surface_surface_commit;
wl_signal_add(&wlr_surface->events.commit, &surface->surface_commit);
wlr_addon_init(&surface->addon, &scene_buffer->node.addons,
scene_buffer, &surface_addon_impl);
wlr_addon_init(&surface->addon, &scene_raster->node.addons,
scene_raster, &surface_addon_impl);
set_buffer_with_surface_state(scene_buffer, wlr_surface);
set_raster_with_surface_state(scene_raster, wlr_surface);
return surface;
}

View file

@ -28,10 +28,10 @@ static struct wlr_scene_rect *scene_rect_from_node(
return (struct wlr_scene_rect *)node;
}
struct wlr_scene_buffer *wlr_scene_buffer_from_node(
struct wlr_scene_raster *wlr_scene_raster_from_node(
struct wlr_scene_node *node) {
assert(node->type == WLR_SCENE_NODE_BUFFER);
return (struct wlr_scene_buffer *)node;
assert(node->type == WLR_SCENE_NODE_RASTER);
return (struct wlr_scene_raster *)node;
}
struct wlr_scene *scene_node_get_root(struct wlr_scene_node *node) {
@ -87,22 +87,21 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
wlr_signal_emit_safe(&node->events.destroy, NULL);
struct wlr_scene *scene = scene_node_get_root(node);
if (node->type == WLR_SCENE_NODE_BUFFER) {
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
if (node->type == WLR_SCENE_NODE_RASTER) {
struct wlr_scene_raster *scene_raster = wlr_scene_raster_from_node(node);
uint64_t active = scene_buffer->active_outputs;
uint64_t active = scene_raster->active_outputs;
if (active) {
struct wlr_scene_output *scene_output;
wl_list_for_each(scene_output, &scene->outputs, link) {
if (active & (1ull << scene_output->index)) {
wlr_signal_emit_safe(&scene_buffer->events.output_leave,
wlr_signal_emit_safe(&scene_raster->events.output_leave,
scene_output);
}
}
}
wlr_raster_unlock(scene_buffer->raster);
wlr_buffer_unlock(scene_buffer->buffer);
wlr_raster_unlock(scene_raster->raster);
} else if (node->type == WLR_SCENE_NODE_TREE) {
struct wlr_scene_tree *scene_tree = scene_tree_from_node(node);
@ -182,16 +181,16 @@ struct wlr_scene_tree *wlr_scene_tree_create(struct wlr_scene_tree *parent) {
static void scene_node_get_size(struct wlr_scene_node *node, int *lx, int *ly);
// This function must be called whenever the coordinates/dimensions of a scene
// buffer or scene output change. It is not necessary to call when a scene
// buffer's node is enabled/disabled or obscured by other nodes.
static void scene_buffer_update_outputs(struct wlr_scene_buffer *scene_buffer,
// raster or scene output change. It is not necessary to call when a scene
// raster's node is enabled/disabled or obscured by other nodes.
static void scene_raster_update_outputs(struct wlr_scene_raster *scene_raster,
int lx, int ly, struct wlr_scene *scene,
struct wlr_scene_output *ignore) {
struct wlr_box buffer_box = { .x = lx, .y = ly };
scene_node_get_size(&scene_buffer->node, &buffer_box.width, &buffer_box.height);
struct wlr_box raster_box = { .x = lx, .y = ly };
scene_node_get_size(&scene_raster->node, &raster_box.width, &raster_box.height);
int largest_overlap = 0;
scene_buffer->primary_output = NULL;
scene_raster->primary_output = NULL;
uint64_t active_outputs = 0;
@ -215,21 +214,21 @@ static void scene_buffer_update_outputs(struct wlr_scene_buffer *scene_buffer,
&output_box.width, &output_box.height);
struct wlr_box intersection;
bool intersects = wlr_box_intersection(&intersection, &buffer_box, &output_box);
bool intersects = wlr_box_intersection(&intersection, &raster_box, &output_box);
if (intersects) {
int overlap = intersection.width * intersection.height;
if (overlap > largest_overlap) {
largest_overlap = overlap;
scene_buffer->primary_output = scene_output;
scene_raster->primary_output = scene_output;
}
active_outputs |= 1ull << scene_output->index;
}
}
uint64_t old_active = scene_buffer->active_outputs;
scene_buffer->active_outputs = active_outputs;
uint64_t old_active = scene_raster->active_outputs;
scene_raster->active_outputs = active_outputs;
wl_list_for_each(scene_output, &scene->outputs, link) {
uint64_t mask = 1ull << scene_output->index;
@ -237,9 +236,9 @@ static void scene_buffer_update_outputs(struct wlr_scene_buffer *scene_buffer,
bool intersects_before = old_active & mask;
if (intersects && !intersects_before) {
wlr_signal_emit_safe(&scene_buffer->events.output_enter, scene_output);
wlr_signal_emit_safe(&scene_raster->events.output_enter, scene_output);
} else if (!intersects && intersects_before) {
wlr_signal_emit_safe(&scene_buffer->events.output_leave, scene_output);
wlr_signal_emit_safe(&scene_raster->events.output_leave, scene_output);
}
}
}
@ -247,10 +246,10 @@ static void scene_buffer_update_outputs(struct wlr_scene_buffer *scene_buffer,
static void _scene_node_update_outputs(struct wlr_scene_node *node,
int lx, int ly, struct wlr_scene *scene,
struct wlr_scene_output *ignore) {
if (node->type == WLR_SCENE_NODE_BUFFER) {
struct wlr_scene_buffer *scene_buffer =
wlr_scene_buffer_from_node(node);
scene_buffer_update_outputs(scene_buffer, lx, ly, scene, ignore);
if (node->type == WLR_SCENE_NODE_RASTER) {
struct wlr_scene_raster *scene_raster =
wlr_scene_raster_from_node(node);
scene_raster_update_outputs(scene_raster, lx, ly, scene, ignore);
} else if (node->type == WLR_SCENE_NODE_TREE) {
struct wlr_scene_tree *scene_tree = scene_tree_from_node(node);
struct wlr_scene_node *child;
@ -308,57 +307,54 @@ void wlr_scene_rect_set_color(struct wlr_scene_rect *rect, const float color[sta
scene_node_damage_whole(&rect->node);
}
struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_tree *parent,
struct wlr_buffer *buffer) {
struct wlr_scene_buffer *scene_buffer = calloc(1, sizeof(*scene_buffer));
if (scene_buffer == NULL) {
struct wlr_scene_raster *wlr_scene_raster_create(struct wlr_scene_tree *parent,
struct wlr_raster *raster) {
struct wlr_scene_raster *scene_raster = calloc(1, sizeof(*scene_raster));
if (scene_raster == NULL) {
return NULL;
}
assert(parent);
scene_node_init(&scene_buffer->node, WLR_SCENE_NODE_BUFFER, parent);
scene_node_init(&scene_raster->node, WLR_SCENE_NODE_RASTER, parent);
if (buffer) {
scene_buffer->buffer = wlr_buffer_lock(buffer);
if (raster) {
scene_raster->raster = wlr_raster_lock(raster);
}
wl_signal_init(&scene_buffer->events.output_enter);
wl_signal_init(&scene_buffer->events.output_leave);
wl_signal_init(&scene_buffer->events.output_present);
wl_signal_init(&scene_buffer->events.frame_done);
wl_signal_init(&scene_raster->events.output_enter);
wl_signal_init(&scene_raster->events.output_leave);
wl_signal_init(&scene_raster->events.output_present);
wl_signal_init(&scene_raster->events.frame_done);
scene_node_damage_whole(&scene_buffer->node);
scene_node_damage_whole(&scene_raster->node);
scene_node_update_outputs(&scene_buffer->node, NULL);
scene_node_update_outputs(&scene_raster->node, NULL);
return scene_buffer;
return scene_raster;
}
void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buffer,
struct wlr_buffer *buffer, pixman_region32_t *damage) {
// specifying a region for a NULL buffer doesn't make sense. We need to know
// about the buffer to scale the buffer local coordinates down to scene
void wlr_scene_raster_set_raster_with_damage(struct wlr_scene_raster *scene_raster,
struct wlr_raster *raster, pixman_region32_t *damage) {
// specifying a region for a NULL raster doesn't make sense. We need to know
// about the raster to scale the raster local coordinates down to scene
// coordinates.
assert(buffer || !damage);
assert(raster || !damage);
if (buffer != scene_buffer->buffer) {
if (raster != scene_raster->raster) {
if (!damage) {
scene_node_damage_whole(&scene_buffer->node);
scene_node_damage_whole(&scene_raster->node);
}
wlr_raster_unlock(scene_buffer->raster);
scene_buffer->raster = NULL;
wlr_buffer_unlock(scene_buffer->buffer);
wlr_raster_unlock(scene_raster->raster);
scene_raster->raster = NULL;
if (buffer) {
scene_buffer->buffer = wlr_buffer_lock(buffer);
} else {
scene_buffer->buffer = NULL;
if (raster) {
scene_raster->raster = wlr_raster_lock(raster);
}
scene_node_update_outputs(&scene_buffer->node, NULL);
scene_node_update_outputs(&scene_raster->node, NULL);
if (!damage) {
scene_node_damage_whole(&scene_buffer->node);
scene_node_damage_whole(&scene_raster->node);
}
}
@ -367,41 +363,41 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
}
int lx, ly;
if (!wlr_scene_node_coords(&scene_buffer->node, &lx, &ly)) {
if (!wlr_scene_node_coords(&scene_raster->node, &lx, &ly)) {
return;
}
struct wlr_fbox box = scene_buffer->src_box;
struct wlr_fbox box = scene_raster->src_box;
if (wlr_fbox_empty(&box)) {
box.x = 0;
box.y = 0;
if (scene_buffer->transform & WL_OUTPUT_TRANSFORM_90) {
box.width = buffer->height;
box.height = buffer->width;
if (scene_raster->transform & WL_OUTPUT_TRANSFORM_90) {
box.width = raster->height;
box.height = raster->width;
} else {
box.width = buffer->width;
box.height = buffer->height;
box.width = raster->width;
box.height = raster->height;
}
}
double scale_x, scale_y;
if (scene_buffer->dst_width || scene_buffer->dst_height) {
scale_x = scene_buffer->dst_width / box.width;
scale_y = scene_buffer->dst_height / box.height;
if (scene_raster->dst_width || scene_raster->dst_height) {
scale_x = scene_raster->dst_width / box.width;
scale_y = scene_raster->dst_height / box.height;
} else {
scale_x = buffer->width / box.width;
scale_y = buffer->height / box.height;
scale_x = raster->width / box.width;
scale_y = raster->height / box.height;
}
pixman_region32_t trans_damage;
pixman_region32_init(&trans_damage);
wlr_region_transform(&trans_damage, damage,
scene_buffer->transform, buffer->width, buffer->height);
scene_raster->transform, raster->width, raster->height);
pixman_region32_intersect_rect(&trans_damage, &trans_damage,
box.x, box.y, box.width, box.height);
struct wlr_scene *scene = scene_node_get_root(&scene_buffer->node);
struct wlr_scene *scene = scene_node_get_root(&scene_raster->node);
struct wlr_scene_output *scene_output;
wl_list_for_each(scene_output, &scene->outputs, link) {
float output_scale = scene_output->output->scale;
@ -421,14 +417,14 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
pixman_region32_fini(&trans_damage);
}
void wlr_scene_buffer_set_buffer(struct wlr_scene_buffer *scene_buffer,
struct wlr_buffer *buffer) {
wlr_scene_buffer_set_buffer_with_damage(scene_buffer, buffer, NULL);
void wlr_scene_raster_set_raster(struct wlr_scene_raster *scene_raster,
struct wlr_raster *raster) {
wlr_scene_raster_set_raster_with_damage(scene_raster, raster, NULL);
}
void wlr_scene_buffer_set_source_box(struct wlr_scene_buffer *scene_buffer,
void wlr_scene_raster_set_source_box(struct wlr_scene_raster *scene_raster,
const struct wlr_fbox *box) {
struct wlr_fbox *cur = &scene_buffer->src_box;
struct wlr_fbox *cur = &scene_raster->src_box;
if ((wlr_fbox_empty(box) && wlr_fbox_empty(cur)) ||
(box != NULL && memcmp(cur, box, sizeof(*box)) == 0)) {
return;
@ -440,39 +436,39 @@ void wlr_scene_buffer_set_source_box(struct wlr_scene_buffer *scene_buffer,
memset(cur, 0, sizeof(*cur));
}
scene_node_damage_whole(&scene_buffer->node);
scene_node_damage_whole(&scene_raster->node);
}
void wlr_scene_buffer_set_dest_size(struct wlr_scene_buffer *scene_buffer,
void wlr_scene_raster_set_dest_size(struct wlr_scene_raster *scene_raster,
int width, int height) {
if (scene_buffer->dst_width == width && scene_buffer->dst_height == height) {
if (scene_raster->dst_width == width && scene_raster->dst_height == height) {
return;
}
scene_node_damage_whole(&scene_buffer->node);
scene_buffer->dst_width = width;
scene_buffer->dst_height = height;
scene_node_damage_whole(&scene_buffer->node);
scene_node_damage_whole(&scene_raster->node);
scene_raster->dst_width = width;
scene_raster->dst_height = height;
scene_node_damage_whole(&scene_raster->node);
scene_node_update_outputs(&scene_buffer->node, NULL);
scene_node_update_outputs(&scene_raster->node, NULL);
}
void wlr_scene_buffer_set_transform(struct wlr_scene_buffer *scene_buffer,
void wlr_scene_raster_set_transform(struct wlr_scene_raster *scene_raster,
enum wl_output_transform transform) {
if (scene_buffer->transform == transform) {
if (scene_raster->transform == transform) {
return;
}
scene_node_damage_whole(&scene_buffer->node);
scene_buffer->transform = transform;
scene_node_damage_whole(&scene_buffer->node);
scene_node_damage_whole(&scene_raster->node);
scene_raster->transform = transform;
scene_node_damage_whole(&scene_raster->node);
scene_node_update_outputs(&scene_buffer->node, NULL);
scene_node_update_outputs(&scene_raster->node, NULL);
}
void wlr_scene_buffer_send_frame_done(struct wlr_scene_buffer *scene_buffer,
void wlr_scene_raster_send_frame_done(struct wlr_scene_raster *scene_raster,
struct timespec *now) {
wlr_signal_emit_safe(&scene_buffer->events.frame_done, now);
wlr_signal_emit_safe(&scene_raster->events.frame_done, now);
}
static void scene_node_get_size(struct wlr_scene_node *node,
@ -488,18 +484,18 @@ static void scene_node_get_size(struct wlr_scene_node *node,
*width = scene_rect->width;
*height = scene_rect->height;
break;
case WLR_SCENE_NODE_BUFFER:;
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
if (scene_buffer->dst_width > 0 && scene_buffer->dst_height > 0) {
*width = scene_buffer->dst_width;
*height = scene_buffer->dst_height;
} else if (scene_buffer->buffer) {
if (scene_buffer->transform & WL_OUTPUT_TRANSFORM_90) {
*height = scene_buffer->buffer->width;
*width = scene_buffer->buffer->height;
case WLR_SCENE_NODE_RASTER:;
struct wlr_scene_raster *scene_raster = wlr_scene_raster_from_node(node);
if (scene_raster->dst_width > 0 && scene_raster->dst_height > 0) {
*width = scene_raster->dst_width;
*height = scene_raster->dst_height;
} else if (scene_raster->raster) {
if (scene_raster->transform & WL_OUTPUT_TRANSFORM_90) {
*height = scene_raster->raster->width;
*width = scene_raster->raster->height;
} else {
*width = scene_buffer->buffer->width;
*height = scene_buffer->buffer->height;
*width = scene_raster->raster->width;
*height = scene_raster->raster->height;
}
}
break;
@ -687,8 +683,8 @@ bool wlr_scene_node_coords(struct wlr_scene_node *node,
return enabled;
}
static void scene_node_for_each_scene_buffer(struct wlr_scene_node *node,
int lx, int ly, wlr_scene_buffer_iterator_func_t user_iterator,
static void scene_node_for_each_scene_raster(struct wlr_scene_node *node,
int lx, int ly, wlr_scene_raster_iterator_func_t user_iterator,
void *user_data) {
if (!node->enabled) {
return;
@ -697,21 +693,21 @@ static void scene_node_for_each_scene_buffer(struct wlr_scene_node *node,
lx += node->x;
ly += node->y;
if (node->type == WLR_SCENE_NODE_BUFFER) {
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
user_iterator(scene_buffer, lx, ly, user_data);
if (node->type == WLR_SCENE_NODE_RASTER) {
struct wlr_scene_raster *scene_raster = wlr_scene_raster_from_node(node);
user_iterator(scene_raster, lx, ly, user_data);
} else if (node->type == WLR_SCENE_NODE_TREE) {
struct wlr_scene_tree *scene_tree = scene_tree_from_node(node);
struct wlr_scene_node *child;
wl_list_for_each(child, &scene_tree->children, link) {
scene_node_for_each_scene_buffer(child, lx, ly, user_iterator, user_data);
scene_node_for_each_scene_raster(child, lx, ly, user_iterator, user_data);
}
}
}
void wlr_scene_node_for_each_buffer(struct wlr_scene_node *node,
wlr_scene_buffer_iterator_func_t user_iterator, void *user_data) {
scene_node_for_each_scene_buffer(node, 0, 0, user_iterator, user_data);
void wlr_scene_node_for_each_raster(struct wlr_scene_node *node,
wlr_scene_raster_iterator_func_t user_iterator, void *user_data) {
scene_node_for_each_scene_raster(node, 0, 0, user_iterator, user_data);
}
struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node,
@ -742,11 +738,11 @@ struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node,
scene_node_get_size(node, &width, &height);
intersects = lx >= 0 && lx < width && ly >= 0 && ly < height;
break;
case WLR_SCENE_NODE_BUFFER:;
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
case WLR_SCENE_NODE_RASTER:;
struct wlr_scene_raster *scene_raster = wlr_scene_raster_from_node(node);
if (scene_buffer->point_accepts_input) {
intersects = scene_buffer->point_accepts_input(scene_buffer, lx, ly);
if (scene_raster->point_accepts_input) {
intersects = scene_raster->point_accepts_input(scene_raster, lx, ly);
} else {
int width, height;
scene_node_get_size(node, &width, &height);
@ -871,24 +867,20 @@ static void render_node_iterator(struct wlr_scene_node *node,
render_rect(output, output_damage, scene_rect->color, &dst_box,
output->transform_matrix);
break;
case WLR_SCENE_NODE_BUFFER:;
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
if (!scene_buffer->buffer) {
case WLR_SCENE_NODE_RASTER:;
struct wlr_scene_raster *scene_raster = wlr_scene_raster_from_node(node);
if (!scene_raster->raster) {
return;
}
if (!scene_buffer->raster) {
scene_buffer->raster = wlr_raster_create(scene_buffer->buffer);
}
transform = wlr_output_transform_invert(scene_buffer->transform);
transform = wlr_output_transform_invert(scene_raster->transform);
wlr_matrix_project_box(matrix, &dst_box, transform, 0.0,
output->transform_matrix);
render_raster(output, output_damage, scene_buffer->raster,
&scene_buffer->src_box, &dst_box, matrix);
render_raster(output, output_damage, scene_raster->raster,
&scene_raster->src_box, &dst_box, matrix);
wlr_signal_emit_safe(&scene_buffer->events.output_present, scene_output);
wlr_signal_emit_safe(&scene_raster->events.output_present, scene_output);
break;
}
}
@ -1143,31 +1135,35 @@ static bool scene_output_scanout(struct wlr_scene_output *scene_output) {
}
struct wlr_scene_node *node = check_scanout_data.node;
struct wlr_buffer *buffer;
struct wlr_raster *raster;
switch (node->type) {
case WLR_SCENE_NODE_BUFFER:;
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
if (scene_buffer->buffer == NULL ||
!wlr_fbox_empty(&scene_buffer->src_box) ||
scene_buffer->transform != output->transform) {
case WLR_SCENE_NODE_RASTER:;
struct wlr_scene_raster *scene_raster = wlr_scene_raster_from_node(node);
if (scene_raster->raster == NULL ||
!wlr_fbox_empty(&scene_raster->src_box) ||
scene_raster->transform != output->transform) {
return false;
}
buffer = scene_buffer->buffer;
raster = scene_raster->raster;
break;
default:
return false;
}
wlr_output_attach_buffer(output, buffer);
if (!raster->buffer) {
return false;
}
wlr_output_attach_buffer(output, raster->buffer);
if (!wlr_output_test(output)) {
wlr_output_rollback(output);
return false;
}
if (node->type == WLR_SCENE_NODE_BUFFER) {
struct wlr_scene_buffer *scene_buffer =
wlr_scene_buffer_from_node(node);
wlr_signal_emit_safe(&scene_buffer->events.output_present, scene_output);
if (node->type == WLR_SCENE_NODE_RASTER) {
struct wlr_scene_raster *scene_raster =
wlr_scene_raster_from_node(node);
wlr_signal_emit_safe(&scene_raster->events.output_present, scene_output);
}
return wlr_output_commit(output);
@ -1333,12 +1329,12 @@ static void scene_node_send_frame_done(struct wlr_scene_node *node,
return;
}
if (node->type == WLR_SCENE_NODE_BUFFER) {
struct wlr_scene_buffer *scene_buffer =
wlr_scene_buffer_from_node(node);
if (node->type == WLR_SCENE_NODE_RASTER) {
struct wlr_scene_raster *scene_raster =
wlr_scene_raster_from_node(node);
if (scene_buffer->primary_output == scene_output) {
wlr_scene_buffer_send_frame_done(scene_buffer, now);
if (scene_raster->primary_output == scene_output) {
wlr_scene_raster_send_frame_done(scene_raster, now);
}
} else if (node->type == WLR_SCENE_NODE_TREE) {
struct wlr_scene_tree *scene_tree = scene_tree_from_node(node);
@ -1355,9 +1351,9 @@ void wlr_scene_output_send_frame_done(struct wlr_scene_output *scene_output,
scene_output, now);
}
static void scene_output_for_each_scene_buffer(const struct wlr_box *output_box,
static void scene_output_for_each_scene_raster(const struct wlr_box *output_box,
struct wlr_scene_node *node, int lx, int ly,
wlr_scene_buffer_iterator_func_t user_iterator, void *user_data) {
wlr_scene_raster_iterator_func_t user_iterator, void *user_data) {
if (!node->enabled) {
return;
}
@ -1365,31 +1361,31 @@ static void scene_output_for_each_scene_buffer(const struct wlr_box *output_box,
lx += node->x;
ly += node->y;
if (node->type == WLR_SCENE_NODE_BUFFER) {
if (node->type == WLR_SCENE_NODE_RASTER) {
struct wlr_box node_box = { .x = lx, .y = ly };
scene_node_get_size(node, &node_box.width, &node_box.height);
struct wlr_box intersection;
if (wlr_box_intersection(&intersection, output_box, &node_box)) {
struct wlr_scene_buffer *scene_buffer =
wlr_scene_buffer_from_node(node);
user_iterator(scene_buffer, lx, ly, user_data);
struct wlr_scene_raster *scene_raster =
wlr_scene_raster_from_node(node);
user_iterator(scene_raster, lx, ly, user_data);
}
} else if (node->type == WLR_SCENE_NODE_TREE) {
struct wlr_scene_tree *scene_tree = scene_tree_from_node(node);
struct wlr_scene_node *child;
wl_list_for_each(child, &scene_tree->children, link) {
scene_output_for_each_scene_buffer(output_box, child, lx, ly,
scene_output_for_each_scene_raster(output_box, child, lx, ly,
user_iterator, user_data);
}
}
}
void wlr_scene_output_for_each_buffer(struct wlr_scene_output *scene_output,
wlr_scene_buffer_iterator_func_t iterator, void *user_data) {
void wlr_scene_output_for_each_raster(struct wlr_scene_output *scene_output,
wlr_scene_raster_iterator_func_t iterator, void *user_data) {
struct wlr_box box = { .x = scene_output->x, .y = scene_output->y };
wlr_output_effective_resolution(scene_output->output,
&box.width, &box.height);
scene_output_for_each_scene_buffer(&box, &scene_output->scene->tree.node, 0, 0,
scene_output_for_each_scene_raster(&box, &scene_output->scene->tree.node, 0, 0,
iterator, user_data);
}