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render: drop support for ellipses
For anything more complicated than quads, compositors can easily ship their own shaders. Closes: https://github.com/swaywm/wlroots/issues/2759
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6 changed files with 0 additions and 108 deletions
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@ -30,8 +30,6 @@ struct wlr_renderer_impl {
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const float matrix[static 9], float alpha);
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void (*render_quad_with_matrix)(struct wlr_renderer *renderer,
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const float color[static 4], const float matrix[static 9]);
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void (*render_ellipse_with_matrix)(struct wlr_renderer *renderer,
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const float color[static 4], const float matrix[static 9]);
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const uint32_t *(*get_shm_texture_formats)(struct wlr_renderer *renderer,
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size_t *len);
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bool (*resource_is_wl_drm_buffer)(struct wlr_renderer *renderer,
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@ -71,16 +71,6 @@ void wlr_render_rect(struct wlr_renderer *r, const struct wlr_box *box,
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*/
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void wlr_render_quad_with_matrix(struct wlr_renderer *r,
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const float color[static 4], const float matrix[static 9]);
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/**
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* Renders a solid ellipse in the specified color.
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*/
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void wlr_render_ellipse(struct wlr_renderer *r, const struct wlr_box *box,
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const float color[static 4], const float projection[static 9]);
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/**
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* Renders a solid ellipse in the specified color with the specified matrix.
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*/
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void wlr_render_ellipse_with_matrix(struct wlr_renderer *r,
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const float color[static 4], const float matrix[static 9]);
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/**
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* Get the shared-memory formats supporting import usage. Buffers allocated
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* with a format from this list may be imported via wlr_texture_from_pixels.
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