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	render/pass: Ensure the precision is consistent during comparison
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					 1 changed files with 2 additions and 2 deletions
				
			
		|  | @ -21,8 +21,8 @@ void wlr_render_pass_add_texture(struct wlr_render_pass *render_pass, | |||
| 	if (!wlr_fbox_empty(&options->src_box)) { | ||||
| 		const struct wlr_fbox *box = &options->src_box; | ||||
| 		assert(box->x >= 0 && box->y >= 0 && | ||||
| 			box->x + box->width <= options->texture->width && | ||||
| 			box->y + box->height <= options->texture->height); | ||||
| 		(uint32_t)(box->x + box->width) <= options->texture->width && | ||||
| 		(uint32_t)(box->y + box->height) <= options->texture->height); | ||||
| 	} | ||||
| 
 | ||||
| 	render_pass->impl->add_texture(render_pass, options); | ||||
|  |  | |||
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