Remove support for DMA-BUF flags

They are never used in practice, which makes all of our flag
handling effectively dead code. Also, APIs such as KMS don't
provide a good way to deal with the flags. Let's just fail the
DMA-BUF import when clients provide flags.
This commit is contained in:
Simon Ser 2021-11-16 22:51:06 +01:00 committed by Simon Zeni
parent 9a4e1095ca
commit a04cfca4da
15 changed files with 12 additions and 83 deletions

View file

@ -28,18 +28,13 @@ const GLchar quad_fragment_src[] =
// Textured quads
const GLchar tex_vertex_src[] =
"uniform mat3 proj;\n"
"uniform bool invert_y;\n"
"attribute vec2 pos;\n"
"attribute vec2 texcoord;\n"
"varying vec2 v_texcoord;\n"
"\n"
"void main() {\n"
" gl_Position = vec4(proj * vec3(pos, 1.0), 1.0);\n"
" if (invert_y) {\n"
" v_texcoord = vec2(texcoord.x, 1.0 - texcoord.y);\n"
" } else {\n"
" v_texcoord = texcoord;\n"
" }\n"
" v_texcoord = texcoord;\n"
"}\n";
const GLchar tex_fragment_src_rgba[] =