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output-damage: drop
Compositors can migrate to wlr_damage_ring.
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3 changed files with 0 additions and 292 deletions
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/*
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* This an unstable interface of wlroots. No guarantees are made regarding the
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* future consistency of this API.
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*/
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#ifndef WLR_USE_UNSTABLE
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#error "Add -DWLR_USE_UNSTABLE to enable unstable wlroots features"
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#endif
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/*
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* NOTE: wlr/types/wlr_output_damage.h is deprecated and will be removed in
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* the next release. Use wlr/types/wlr_damage_ring.h instead.
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*/
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#ifndef WLR_TYPES_WLR_OUTPUT_DAMAGE_H
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#define WLR_TYPES_WLR_OUTPUT_DAMAGE_H
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#include <pixman.h>
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#include <time.h>
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#include <wlr/types/wlr_output.h>
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/**
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* Damage tracking requires to keep track of previous frames' damage. To allow
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* damage tracking to work with triple buffering, a history of two frames is
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* required.
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*/
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#define WLR_OUTPUT_DAMAGE_PREVIOUS_LEN 2
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struct wlr_box;
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/**
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* Tracks damage for an output.
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*
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* The `frame` event will be emitted when it is a good time for the compositor
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* to submit a new frame.
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*
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* To render a new frame, compositors should call
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* wlr_output_damage_attach_render(), render and call wlr_output_commit(). No
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* rendering should happen outside a `frame` event handler or before
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* wlr_output_damage_attach_render().
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*/
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struct wlr_output_damage {
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struct wlr_output *output;
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int max_rects; // max number of damaged rectangles
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pixman_region32_t current; // in output-local coordinates
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// circular queue for previous damage
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pixman_region32_t previous[WLR_OUTPUT_DAMAGE_PREVIOUS_LEN];
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size_t previous_idx;
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struct {
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struct wl_signal frame;
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struct wl_signal destroy;
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} events;
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struct wl_listener output_destroy;
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struct wl_listener output_needs_frame;
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struct wl_listener output_damage;
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struct wl_listener output_frame;
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struct wl_listener output_commit;
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};
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struct wlr_output_damage *wlr_output_damage_create(struct wlr_output *output);
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void wlr_output_damage_destroy(struct wlr_output_damage *output_damage);
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/**
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* Attach the renderer's buffer to the output. Compositors must call this
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* function before rendering. After they are done rendering, they should call
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* wlr_output_set_damage() and wlr_output_commit() to submit the new frame.
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*
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* `needs_frame` will be set to true if a frame should be submitted. `damage`
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* will be set to the region of the output that needs to be repainted, in
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* output-buffer-local coordinates.
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*
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* The buffer damage region accumulates all damage since the buffer has last
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* been swapped. This is not to be confused with the output surface damage,
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* which only contains the changes between two frames.
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*/
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bool wlr_output_damage_attach_render(struct wlr_output_damage *output_damage,
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bool *needs_frame, pixman_region32_t *buffer_damage);
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/**
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* Accumulates damage and schedules a `frame` event.
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*/
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void wlr_output_damage_add(struct wlr_output_damage *output_damage,
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const pixman_region32_t *damage);
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/**
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* Damages the whole output and schedules a `frame` event.
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*/
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void wlr_output_damage_add_whole(struct wlr_output_damage *output_damage);
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/**
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* Accumulates damage from a box and schedules a `frame` event.
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*/
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void wlr_output_damage_add_box(struct wlr_output_damage *output_damage,
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struct wlr_box *box);
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#endif
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